Recordings too short for safety
Currently I use a GoPro on my road bike for safety reasons. I've had cars swerve at me, I've had people people start fights with me, I've been attacked by dogs and the owners blame it on me...all kinds of crazy stuff over the last decade or so. So now I never ride my bike without the video running, like a dash cam in a car. I would buy these glasses instantly if they could record hour long videos. I currently wear Oakleys anyway but also have a goofy looking GoPro attached to the top of my helmet. I'd love to get rid of that and have it all as part of my glasses. Are there any plans to update the software/hardware to allow this safety feature in the future?72Views1like2CommentsPairing stuck at Safety screen
I updated the Meta Quest App to the Meta Horizon version. Trying to pair my old Oculus Quest. The device is recognized. The code is accepted. I finished the whole process until I get to the final safety screen and there's no way to proceed from there - no OK/Continue button. Nothing. Is there anything I can do?Solved281Views0likes3CommentsBetter boundary system suggestion
The room where I currently use my Quest 3 has two very specific features: low ceiling - I cannot fully extend my arm upwards without touching the ceiling sloped ceiling - the ceiling goes from being flat into a slope at one point (giving the room a "right trapezoid" side profile) - this creates a space where I cannot move my head because of the slope, but I am able to use my hands there, as they are lower The current "2D" boundary system only accounts for the floor and walls. This means I cannot fully utilize the room for movement. I frequently hit the ceiling with my controllers, which constantly pulls me out of the experience and limits immersion (it keeps me on a constant "lookout"). The problem could be fixed by the implementation of a "3D" boundary system, allowing users to set a specific ceiling height or define a custom sloped ceiling. I believe such upgrade could improve not only my VR experience, but also those of many other people.37Views0likes1CommentSafety issue - Boundary Incursion
There are countless videos of people using the headset and hitting someone that has moved into the user's boundary. Small children or animals are also incurring into the boundary and sustaining physical and emotional injuries. It would be good to be able have the quest switch to AR mode when the boundary has been crossed in order to protect individuals who are not using the headset from the user. Ideally something like a NFC chip would be able to be put onto the collar of a dog such that incursions from the rear could be detected, though a camera in the rear would be better. Is there any code in the Quest system software that can do this?611Views0likes0CommentsUV Eye protection
Dear Oculus Please develop some eye protection built into your googles. People spend long hours in VR and over time it will affect people's eyesights. Your next headset should have this built into the system that way your company is ahead of the curve. It would also be a great selling point to choose your headset rather than the competition. Bluescreen is a thing and being that close to a screen over time will affect customers. Thank you sincerely Herbert I Tucker465Views0likes0Comments