Collecting payment outside App Lab
I thought I read that Oculus won't allow us to collect income/payments for app lap apps outside of the Oculus platform without some kind of agreement with them. But I can't seem to find that, and I just now ran across this post that says we can sell keys without giving any revenue to Oculus: https://developer.oculus.com/blog/oculus-distribution-channel-guide/ We're building education apps and want to be able to sell "bulk" licenses to schools, for example, in addition to sales to individuals on app lab. Can somebody point me to the right answer/resources/docs on this issue? Thanks in advance!Solved8.1KViews1like9CommentsHas anyone any suggestions on good resources for gathering high quality market research?
Hi! I'm currently seeking funding to develop a game for the Quest. There are various reasons I think our game ideas are strong and may appeal to players, however finding hard data to support our reasons is hard. Typically we could use questionnaires and approach players and maybe developers for information - but this process is long and generally does not result in high quality data. Unlike Steam, it is very difficult to get concrete data on which games are currently popular, where the money is being spent etc. I know we could trawl through the store and get data there? Is there any other resources I could use to support our game ideas?774Views0likes0CommentsApp Lab Sales Reporting Timing
Hi Meta Community, Trying to figure out if sales in the Oculus Developer Dashboard are based on the date of the actual sale or if there is a delay. For example, if someone actually purchases an app on December 1st, 2022. Would this sale show up in daily sales for December 1st, 2022 or is there a delay for processing? Thanks for any information.601Views0likes0Comments