Sample OVR skeleton: FixedUpdate() calling update()
Soooo. Am i missing something or is this not illegal? I noticed the issue cause my collider capsules attached to hand tracked bones weren't updating position/rotation with rigidbody.MovePosition/rigidbody.MoveRotation. Removing it fixed my issue, although the physics update in other projects worked fine with the implementation.881Views0likes0CommentsError when loading Ogre Sample into Unity 2019.2
Using Unity 2019.2.19f1 on Windows, Oculus Integration 12.0. When loading the sample Unity throws the following error: Exception: Cannot load. Incorrect path: Packages/com.unity.render-pipelines.lightweight/Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph Null returned. Both the Unity installation and the path to the project have no spaces.455Views0likes0CommentsUnreal Layer Sample Project without code
The guide to the Unreal Layer Sample states thie following: Actor_Blueprint illustrates rendering a UMG widget into a stereo layer. The widget is first rendered into a Material, then the SlateUI texture is pulled from the Material into the stereo layer. This is the UMG widget that is rendered to the quad and cylindrical layers in the sample. But there is not blueprint code inside the Actor_Blueprint of the sample project. The Event Graph is completely empty. The two stereo layers in the level only show a texture which was manually set and not the sample UMG widget called MenuBlueprint. This is from the gitHub Oculus Samples. @NinjaGaijin maybe you know what is happening here?1.4KViews0likes3CommentsApply a texture from a HBITMAP to a wall in the sample DirectX11 room
Hi, is it possible using the code from the sample OculusTinyRoom(DX11) to apply a texture to a solid from a HBITMAP? The sample code is TriangleSet walls; walls.AddSolidColorBox(-10.1f, 0.0f, -20.0f, -10.0f, 4.0f, 20.0f, 0xff808080); // Left Wall Add(new Model(&walls, Vector3f(0, 0, 0), new Material(new Texture(false, Sizei(256, 256), Texture::AUTO_WALL)))); Let's say that I want apply a HBITMAP texture on this wall, how can I do it in a simple way? Thanks1.7KViews0likes6Comments