Wondering who I can share my virtual reality game ideas with
Good day everyone, i have a really great idea for a game. It will be a crowd pleaser for all ages, guaranteed! with plenty of upgrade/addons! More of a beginners game aimed at people who are starting on oculus so they can get used to the controls I guess How do I get someone onboard to develop a protype of what Iβm thinking? I donβt want any revenue, but hey it it makes it to the top and your feeling generous πββοΈπββοΈ65Views0likes2CommentsMobile HDR and post processing issue
Hi Guys, Lately I have been ran into some issues when trying to integrate Tone-mapping into our Oculus-VR project. We are currently on the 5.5 Oculus VR fork but with the Mobile HDR turned off for bettery performance. My question is, the post-processing volume doesn't seem to be working even I execute the following command: r.Mobile.TonemapSubpass=1 Unreal Tone Mapping for Oculus the post processing doesn't seem to be affecting the scene. And when I turned on the Mobile HDR the Post processing start to work. So I wonder if the ToneMap Subpass requried to have the Mobile HDR On or am I doing something wrong?Solved383Views0likes1CommentUnity plugin DLL source problem?
I think it would be very useful to have the DLL project included in the base SDK. In addition to letting us tweak the Unity integration, that DLL could be very useful for binding to other languages such as Java and C# outside of Unity, since it has C style calling conventions and only needs a header in the application code. Some developers will also just want to keep the sdk separate from their game code for dependency management or patching reasons, and having a DLL build option will be more attractive to them.449Views0likes0CommentsDeveloping an AR/VR website with body measurement capture and clothing fitting capabilities
Question: I am looking to develop an AR/VR website that allows users to capture body measurements (e.g., height and chest) and find clothing items that fit based on those measurements. I have outlined my requirements and would appreciate guidance on the technical implementation. Background: I want to create a website that combines augmented reality (AR) and virtual reality (VR) technologies to provide users with an immersive clothing fitting experience. The website needs to capture body measurements such as height and chest from users. Based on the captured measurements, the website should compare them with available clothing sizes to determine the best-fitting options. Specific requirements: What are the recommended AR/VR development tools and frameworks for this project? How can I integrate motion tracking to capture accurate body measurements? Which database system would be suitable for storing user measurements and clothing information? How can I implement the algorithms to compare body measurements with clothing sizes and determine if a garment will fit? What are the options for creating an AR viewport that overlays virtual clothing on the user's camera feed? I am new to AR/VR development. Any guidance, advice, or suggested resources on the above topics would be greatly appreciated. Thank you in advance for your help!1.1KViews0likes0CommentsHow to switch between VR and non-VR mode, as in the "Samsung Gear 360" app, with Unity + Android?
Hi there, I'm developing a simple app in Unity and wish to be able to switch between starting in non-VR mode, then switching into VR mode. This is much in the same way as the Samsung Gear 360 app does when you click on the "View on Gear VR" button on the top-right. When enabling "Virtual Reality Supported" in the Android tab of the Unity Player Settings, the app will always require the Gear VR to start up, which is less than ideal. And once its running there's no way of switching out of VR, even when a script disables the suggested "VRSettings.enabled" flag, which simply doesn't seem to do anything. So does anyone have any ideas? Thanks in advance!12KViews0likes30Comments[Go / Gear VR] Modulated shadows are not supported ?
I was trying to test performance on Gear VR with modulated shadows from directional light turned on and it doesn't seem like modulated shadows are supported (or rather none of the dynamic shadows types is supported). Is that the case or do I need to do something special to get modulated shadows working in mobile VR ? Thanks3.3KViews1like10Commentsexclude from recents(android:excludeFromRecents in AndroidManifest.xml) must be set to true.
I am trying to submit my application for gear VR. using oculus validate tool it shows that everything is fine and i can upload the file but when i am doing that it says exclude from recents(android:excludeFromRecents in AndroidManifest.xml) must be set to true. I have already set this to true in manifest file9.9KViews0likes11CommentsFailed App Review : VRC.Mobile.Functional.1 + VRC.Mobile.Security.2
Hello! It's my 2nd try for submission and i get the same Results for Oculus GO + Gear VR, am using UE4 4.20.2 Binary. I ve put a ticket before days, but couldnt get in touch. VRC.Mobile.Functional.1 Progression Blocker: Shorty after boot, the user is taken to the main menu. After approximately 2-3 seconds, the app automatically exits. VRC.Mobile.Security.2 Your app is asking for excessive user permissions or using user permissions inappropriately. -Access to Storage (Modify or delete the contents of your shared storage, read the contents of your shared storage) -Other (Full network access, view network connections, prevent devices from sleeping, view WiFi connections) Please remove all unnecessary permissions. If your app requires any of the permissions listed above please explain in detail why your app needs the permission in order to function. For #1 : my guess is AppID entitlement check, because i run Entitlement Check on 2-3 secs, which on FAIL will force app quit, ( as oculus suggests) here is my configuration, can someone help? ( I've made a mistake having 2 "=" on my androidengine.ini , maybe that was it? ) , do i need any other .ini setup? ) For #2 : am using Local saving ue4 system, so there it comes i guess for storage permissions, which are required for game. As for other permissions those are required for player to submit scores over online scoreboard. Should i just Comment my Permission Purposes on my next Build for Preview or i can't do anything about it? Thank you!1.2KViews0likes3CommentsHow to disable support for Gear VR?
Hy. Im a developer on a vr application that uses oculus. Currently we support the devices Gear VR and the Oculus GO. But after the update of the oculus sdk we want to disable the support for the Gear. In the settings of the app (In oculus) I desellected all the mobile phones under the Gear but when I upload a new build it still cries about test compatibility for gear vr. What did I miss?3.1KViews0likes14Comments