Move, Scale, and Rotate player with grip buttons ONLY (Used in games like Demeo, Spacefolk City)
Can someone please help? I'm building a VR game with Unity and trying to implement the same type of player controller (Using ONLY the grip buttons to grab the "air" to move, rotate, and scale the player, while any other forms of locomotion are disabled (No joystick controlls or teleporting at all) that is used in: 1. Demeo 2. Spacefolk City 3. Gravity Sketch 4. Horizon Worlds (Build Mode) 5. Deisim I cannot find anything online that explains how to do this, or even hints at it. Every tutorial and any documentation I've read all say the same thing. They all only reference player movement and controls by use of the joysticks or teleportation. Arm Swing and Gorilla Tag movement are the only other alternatives out there, or at least that I've been able to find. Please Help! I'm getting desperate at this point, and becoming very discouraged. 😞 Thank you in advance.1.6KViews1like1CommentHowTo - Camera Scaling
Hi Gang ! I have read a lot of posts about scaling the camera (precisely the IDP) in Unity but I still don't understand How to do that. I'm not sure if I am missing something. I have read on some post that I only have to scale the parent object of my camera, but it doesn't seem to do anything, except lowering the camera itself to the ground (in a case where my camera is mounted on a player object and the camera itself was over the origin point of my player) by decreasing the offset between the ground the camera position. It's obviously not what I want. In some others posts, I have read to refactor the ConfigureCamera() function in OVRCameraController.cs, but i don't have this script into my version of the framework (1.7.0). I write this post here only because i'm assuming right now that I miss something really simple... and I'm pretty sure someone here can help me with that. Thank you in advance. Sebastien Charron Lucky Hammers870Views0likes2CommentsWhy do Cubes in Unity look tiny when it's supposed to be 1 unit = 1 meter?
i put a couple of cubes then tested with cv1 oculus rift. And the cubes looked more like 1 foot then 1 meter. Am i doing something wrong here? The cubes are the ones that come with unity when you choose Create/Cube. Any fix to this?869Views0likes3Comments