Cannot use Scene API/MRUK with Quest Link on UE 5.3.2
On the latest version of the Oculus Source build (UE 5.3.2, v62), I can't execute anything relating to the Scene API while testing in editor over Quest Link (using a Quest 3). It auto-fails without any warning, aside from the following error. LogMRUK: Error: Launching capture flow failed! Anyone have any idea what's this caused by? It works fine in builds, but that's very annoying to have to build every time I want to test.544Views0likes0CommentsScene Capture 2D no longer working in 4.27
I recently updated my project from 4.26 to 4.27 and now I cannot get any of my scene capture 2d components to capture a scene to a render target. I tried all the usual suspects including turning off/on multi-view, trying different rendering methods: ES3.1 and Vulkan with no luck. Has anyone else had success with doing any sort of Scene capture on the Quest with 4.27? My capture settings are identical to my 4.26 project, but capturing LDR scene with a few actors in the visibility list simply isn't working in 4.27 Any help? anyone else scene capturing in 4.27?6.5KViews0likes4Comments