Take Screenshot from code
Is there a way to trigger the OS Screenshot (similar to the "Take picture" button or the "home menu + pull trigger" shortcut) from code? I'm using Unity and my guess is that it is not exposed through Meta's API, but maybe there is a way to launch the android process somehow?941Views3likes2CommentsUnity ASW URP Fork doesn't work with RenderTextures / Lit Shader
I'm using the Meta URP fork for ASW support (Unity 2022.3). I also have functionality in my game for taking an instant photo onto a RenderTexture. However when I do this the images I get seem to be showing the motion vectors and nothing else. Its definitely due to the fork as identical setup (Vulkan / Standalone build) worked perfectly before the switch over. PCVR / DX11 works fine either way. Is there any way to strip the motion data out of these or a way to force that particular camera to not do the motion vector pass? Also reported here with images: https://github.com/Oculus-VR/Unity-Graphics/issues/34 Sorry for repeat convo (put in the wrong board to start with)403Views0likes0CommentsQuest 2 screenshot in android apk made in Android studio
Hey, I have an issue with taking screenshots in an app that I made in Android Studio, I have tried several different permissions: WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE, CAMERA, CAPTURE_VIDEO_OUTPUT, MEDIA_CONTENT_CONTROL, READ_FRAME_BUFFER, I have also tried removing the FLAG_SECURE but no matter what I try inside the Quest 2 headset I get the message "The developer has disabled taking photos in this app."1.1KViews0likes1CommentAccess to files: screen shots from within games etc, uploading and downloading images to and from
I've been doing a bit of fishing in a program that lets me take screen shots. I have no idea how to find where they are stored. Some programs say I can upload images for use within -- don't see where that happens either. Anyone have any advice?2.8KViews0likes4CommentsTake a screenshot
Hi, I develop for Oculus Quest on Unity 2019.3.8f1. I want to take a screenshot when my user push a button on the right controller. To do the "screenshot" part, I use the following line : ScreenCapture.CaptureScreenshot(Path.Combine(Application.persistentDataPath, "screenshot.jpg")); This one work on Unity Editor, not on the Quest. I've put some debug so I'm sure this code is called. Just when I go in the right folder (with SideQuest), my file is not there. Can someone help me ? Thanks.1.7KViews0likes1CommentFeature Request Quest: Screenshot shortcut with button on controller?
Just an idea ... Right now I find it quite cumbersome to take a screenshot or start a video recording. Wouldn't it be great to actually bind this functionality to one of the buttons on the controllers? Note: Right now I've bound the SteamVR screenshot function to a long press on the joystick on the left controller - which makes it so much easier to use. I would however prefer this to be a native Quest option, since the screenshot seem to better reflect what I'm actually seeing in the Quest. Ideally I'd love to have the screenshot uploaded to (for example) DropBox, when the Quest is idle (not playing a game), but I guess that's pushing it ?1.1KViews0likes3CommentsWhere do I find pictures I take with the camera in Oculus Home?
There is a camera icon now in Home and you can take photos of your home or flip it around to take selfies. Where do these pictures go? I can't find them on my PC and have done a lot of searching. Seems like that would be easy information to find.1.9KViews0likes1Comment