Oculus always says the Android SDK version is wrong during validation
When uploading my app to Oculus, I receive this message: ERROR: Android Target SDK version is 29, but should be 32 or greater (targetSdkVersion in AndroidManifest.xml). But I am on SDK 32, in fact its the only SDK I have installed. my gradle.properties: my AndroidManifest.xml: In Unreal, I am targetting SDK 32, and during the build process, it specifically states I am using SDK 32: Is this a bug on the Oculus side? Side loading the app works fine. but can't upload3.7KViews0likes2Comments