External sensor for Meta Quest 2
HI, I would need to add external sensors such as SteamVR Pro Tracker, "gloves" or other kind sensors for a VR application created with Unity. I would like to know if it is possible to add this kind of sensors and if so which ones are actually compatible with Meta Quest 2, or if Meta has created additional sensors in addition to the native hands tracking. Is it possible to use them without using a computer (Quest Link)? An example would be tracking real objects for their use in VR1.2KViews0likes0CommentsSensor data with highest frequency
I recently discovered, by using the new Input System, that the device reports high frequency data (got around 150 Hz in editor). This data includes deviceposition & devicerotation, but also devicevelocity, deviceangularvelocity, deviceacceleration, deviceangularacceleration. Are the velocity and acceleration derived from position and rotation? Is it the raw data from the IMU? As a follow-up, if I integrate the acceleration twice - would I get the position? Or is there any discrepancy?861Views0likes0CommentsAccessing Oculus Quest controller sensor data while a 3rd party application is running
I want to log and access raw sensor data of the VR heatset when a 3rd party application is running. I know that these raw sensor data can be accessed from a unity application, which I have done so. But I want to access them when a 3rd party application (where I dont have access to the source code). Is it possible to do it?608Views0likes0Comments