External sensor for Meta Quest 2
HI, I would need to add external sensors such as SteamVR Pro Tracker, "gloves" or other kind sensors for a VR application created with Unity. I would like to know if it is possible to add this kind of sensors and if so which ones are actually compatible with Meta Quest 2, or if Meta has created additional sensors in addition to the native hands tracking. Is it possible to use them without using a computer (Quest Link)? An example would be tracking real objects for their use in VR1.2KViews0likes0CommentsSensor data with highest frequency
I recently discovered, by using the new Input System, that the device reports high frequency data (got around 150 Hz in editor). This data includes deviceposition & devicerotation, but also devicevelocity, deviceangularvelocity, deviceacceleration, deviceangularacceleration. Are the velocity and acceleration derived from position and rotation? Is it the raw data from the IMU? As a follow-up, if I integrate the acceleration twice - would I get the position? Or is there any discrepancy?864Views0likes0Comments