Can I setup my Meta quest without needing a phone?
I bought my quest and i see it needs a mobile, a google account, wifi and tons of permisions for the mobile. I just want to play it without needing all that. When i bought the product no where they were saying all those requisites, neither was on the box.80KViews7likes20CommentsMy setup keeps asking for a business account email and I'm not a business
Strange thing with my Oculus Quest 2 setup. The setup goes directly to requesting business information and will shut down when I select decline. Since I am not a business it doesn't make sense why this information is being requested. Can someone explain please what I should do?Solved90KViews15likes210CommentsUnable to log into Meta Developer Hub App and finish setting up
I signed up my Meta account to be a developer account, created my organization, turned on debug mode, and downloaded the Meta Developer Hub App to finish setting up. When the app asks me to login through a browser, it takes me to the typical Meta login that asks to "Continue as Name", which I press, but then nothing in the app progresses, it keeps the "Continue in Browser" screen up, and nothing happens. I noticed that every time I press the "Continue as Name" button, in task manager a new instance of the app shows up, even though I do not see any second screen. I do see an invisible square show up and disappear almost instantly after pressing the button, and if I am looking at the hub app while pressing the continue button, it briefly has a loading screen, but never changes. Occasionally if I spam the "Continue as Name" button, it will say that my email or password are incorrect, even though they are and I can login literally everywhere else easily. I have been unable to find a solution to this problem, so I am hoping someone on here can help me out! Thanks!2.6KViews0likes3CommentsPrompt Player Eye Tracking Setup via ADB or API call?
My team is performing a study utilizing the Quest Pro eye tracking feature. Many of our participants are new to VR and we don't want to make them traverse through many menus outside of our experience. Is there a way we can start the eye tracking calibration pop-up prior to starting our demo? It is trivial for us to load our game via an ADB call. Is there a similar method for calling the eye tracking calibrator? Can we otherwise call the eye tracking calibrator via an in-game API call? Are there any options at all to solve this problem aside from manually guiding each of our participants through to start the calibration themselves?1.7KViews2likes2CommentsWiFi on Oculus Quest 2 just broken
Hey everyone! I received my first Quest 2 on release date and did the setup, during the setup, my Quest already just randomly disconnected from wifi (after the update was done and it had restarted). No wifi would show up in networks and even after creating a 2.4GHz standalone network for the quest, it kept disconnecting. Evrytime I restarted, the Quest would have less than 1 minute connection and then just disconnect and not show any networks anymore. After talking to support, and still not having fixed the problem, I returned my Quest 2 and asked for a new one. So now I'm here, with my new Quest 2 and it has the exact same problem. It shows networks and can connect for less than one minute, and then it just seems as if wifi is fully broken. Also, if I turn off wifi for a bit and then turn it on again, it seems as if the wifi just doesn't want to turn on at all anymore. I've just factory reset my quest and it doesn't want to connect at all anymore. So I'm stuck, can't do anything. Only just skip through the first few steps of setup to be stuck at an empty network list again. Connecting via phone says "Name or password is not correct" while it definitely is (I have checked 10 times, and my phone itself connects perfectly). I have tried setting up a 2.4GHz network, and a 5GHz network, both also at a fixed channel. Can somebody please help me with this? (Oh btw, the ticket oculus support website gives a 403 forbidden error constantly, sooo.. that's not gonna work, and I'd rather have proper help now than waiting another 3 days before another "Try troubleshooting" answer :( )11KViews0likes20CommentsI have two setups in two rooms and the setup doesn't change anymore
Hi, All, I am wondering if there is an issue for having two occulus quest 2 spaces setup for the same Occulus Quest 2. My room started in front of my computer then observed in bed adjacent and cannot get the setup back to the computer, is there a way to reset my OcQuest 2?336Views0likes0CommentsOculus Quest 2 Link Cable not connected
I have a very annoying problems. I was able to connect the cable from my quest 2 to the pc and I would hear the connection sound from my pc as well. That I know it is connected. In the vr, the messages, "allow to access to data" and I click deny as directed from oculus in order to use the app in the pc. So when I did it, the vr would go black for about a sec and send me back to the home screen and a disconnect and reconnect sound play from my pc play. And then the vr give me a notification saying, "Link app has stop working". I have even go out and buy 2 more quest to see if this was a defective or not. I even spend the whole day with the oculus chat support trying ALL the possible troubleshooting solutions and sending my PC log. And guess what? They don't know why this happen. I can not believe how much I spend for something small like this can be fix. So many other people having the same problem. I know it isn't my computer because it is pretty good for vr and gaming. My pc spec; Cyberpowerpc Gamer Supreme - AMD Ryzen 7 3700X - 64GB of RAM Memory - AMD Radeon RX 5700 XT - 7TB SSD 4× USB port 1× 3.0 USB port 1× 3.2 USB-C port ------------------------------------------------ I am very annoy as I do not want to return it because I already bought a few game from them. But when people ask me if I would recommend this to them. I will just tell them my problem I had with it and won't be happy to recommend it to anyone. __________________________________________________ Please note: -All software on the pc and Quest 2 are up to date. -What I test the cable, it can't even start the test but able to detect the connection. -The air link option was off. -I am using a AMD Radeon gaming software(I haven't look much in this yet, not good enough to do it by myself) -Done all the factory reset on the Quest. -Disable the auto pc put USB to sleep in device manager. Any tip or advice is appreciated.1.1KViews0likes0CommentsNew oculus quest 2 wont connect to wifi during setup
Im trying to set up my quest 2 that i just got, got to the wifi bit and got stuck. I got the mobile app and connected that to the headset but when i try and use that to connect to my wifi it takes ages then says "the wifi connection failed due to issues with hardware" ive tried multiple times, ive turned the wifi off then on again, i tried to use my phones mobile hot spot but that just gets stuck as loading. TLDR; cant connect to wifi or hot spot during setup884Views0likes1CommentSetting up Oculus development environment in Unity imports same assets multiple times
Hello! I am new to VR development, and I am starting a new project by following the setup instructions on Oculus' website. This is what I notice: I have Unity installed, have setup my Quest 2 for Developer mode, and created a new project using the "3D" template. I go to File > Build Settings and switch to the Android Platform I select my debug device as my Oculus I click on the Switch Platform button I see Unity install several Oculus assets (takes about 10 - 15 minutes) I then proceed to install the Oculus Integration package, as per the instructions I see Unity install several Oculus assets (takes about 10 - 15minutes) I then proceed to enable VR Support by installing the XR Plugin Framework, as per the instructions I see Unity install several Oculus assets (takes about 10 - 15 minutes) I'm finally able to build an example app and launch it in my Oculus Quest 2 Expected I expected the Oculus assets to only be installed once and be able to build an app within minutes. Actual I see the same Oculus assets being installed 3x, each one taking between 10 - 15 minutes. So I had to wait between 30 - 45 minutes until I could actually build an app. This takes way too long, and the process redundantly installs the same assets every time. Is there a faster way to do this? Thanks!Solved1.5KViews0likes1Comment