Unreal Blog Tech Post: Exploring SculptrVR’s efficient lighting solution for the Oculus Quest
Posting this here as well for anyone that might have missed it via the Unreal News feed: https://www.unrealengine.com/en-US/tech-blog/exploring-sculptrvr-s-efficient-lighting-solution-for-the-oculus-quest Really nice high performant solution to 'fake' lighting for clay and metal like materials using Unreal Unlit material shaders. Thanks to SculptrVR for sharing their material setup! The only thing I needed to change to get it working in my project from the pastebin link was ticking the checkbox in the Reflection Vector node to normalize (as well as creating all the material collection parameters of course).512Views0likes0Comments