Meta XR Simulator starts only once
Hi, I have a problem with the Meta XR Simulator v60 in Unity 2023.2.7f1 and Meta SDK v60. When i start a Synthetic Environment Server, set the simulator to active and start the game, everything works as intended. But only exactly once! Afterwards i get always these 2 errors: XR Management has already initialized an active loader in this scene. Please make sure to stop all subsystems and deinitialize the active loader before initializing a new one. Failed to set DeveloperMode on Start. They appear each time until i restart Unity completely (e.g. just stopping the server does not work unfortunately). I think everything should be set up correctly (e.g. plug-In provider is set to Oculus and all the items in the verify checklist are applied), because it runs without problems once... But then it stops, no idea why. Any ideas?Solved4KViews0likes4CommentsMeta XR Simulator (V69.0.0) Issues
- Meta XR Simulator V69.0.0 (pulled from All-In-One SDK V69.0.2). - Unity 6000.0.24f1 - MR project (with Passthrough) Project runs fine on my Quest 3S, but the following occurs while running the meta simulator: With the simulator activated, the project seems to be running in the game window with no XRRig emulated. In addition, the SyntheticEnvironmentServer doesn't load anything (or have any clickable options/menus). I've done everything from uninstalling to re-installing, deleting cache, trying other versions of Unity, running Unity in admin mode, trying it with OpenVR instead of the Oculus plugin, etc. Here are some other screenshots that might help.625Views0likes1CommentOculus Multi-App blending
I am working on a training simulation app using my own out the window IG (image generator - the terrain and buildings) separate from the cockpit. Currently, I am using the windows desktop duplication API to grab the IG and bring it into unity. Varjo offers a way to do this natively with their APK. Does oculus offer this kind of solution? Thanks.709Views0likes1Comment