Automatic sitting guardian selection
Hi, we are developing Oculus Quest app in Unreal. Basically we have a couple of Quest's set up in a bus with a mapped route. Passenger has a seat with Oculus, and when the bus starts moving, we capture movement with couple of sensors, and recreate movement in the VR world. Passenger seat is safe and they are buckled up. App runs in kiosk mode. We have a problem, where we have to each time set up guardian system. Basically what we would need is an option to make guardian system default into standing siting mode, instead of constantly asking on boot to confirm the boundaries. Since the passengers are in their seats and buckled up, whit oculus set up in a way that can be used only in the chair, there is no need to recheck for guardian each time. Can we some how make this a default thing Thank you475Views0likes0CommentsAdjust height for sitting. Accessibility Issue.
I have problems with my leg and standing for more then 30 minuets at a time can be difficult. Is there any to adjust height when sitting? Any help would be appreciated. This is the only thing I have found for Steam VR: https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings I have yet to try it.462Views0likes0CommentsRift Runtime randomly changes between assumption of sitting and standig player
Normally my Rift application runs fine, but sometimes the Runtime decides the Camera might be positioned high, while i am sitting. Then everything is shifted down. If you stand up, it might guess you are not over 2.5m and go back to a sitting camera height assumption. However, this is unsteady and I have not yet found a way to force it or even detect the offset. Is this a known problem and what are the solutions to this?829Views0likes3Comments