Quest 3 PCVR with audio out to speaker array?
I'm looking at building a PCVR app for Quest 3 that outputs the app's audio to an array of 8 speakers. Does anyone know if this is possible? And if so, what options do I have to set it up? I'm looking to have the audio play such that it doesn't change as the user's head turns (so not spatial audio like in headset), but the audio is created from a certain speaker as if it actually occurred in that speaker's physical location.455Views0likes1Comment