"Space Setup" Issues with v57 Quest developing with Unity OpenXR AR Foundation.
Hi! I'm going to outline my issue with the new Space Setup in my AR project. I noticed that neither the v57 Meta Quest Update blog post nor the release notes mentioned that "Room Setup" was moved from being an experimental feature to a supported one called "Space Setup." Here's Dilmer's video showing Room Setup as an Experimental feature. (This was posted July 13th, so pre v56, but I just wanted to show how it was previously marked as Experimental. v56 also has no note of moving this feature from Experimental - yet it has changed since then) My Unity AR passthrough project uses Unity's AR Foundation's Plane Detection and the data from Space Setup to place objects on top of the generated planes. Example video of my project previously working Upon the v57 update the Plane Detection in my project stopped working due to (I'm assuming) not receiving the Space Setup data due to some blockage of permissions or improper setup. I re-configured my Space Setup, Cleared Space Setup and then reconfigured again. Restarted my Quest Pro and Computer to no avail. I also went into settings and allowed permissions access to Spatial Data for a previous Unity OpenXR project, but there was no option for my current one: this is what I suspect is the crux of the issue. Previously I didn't have to explicity give permission to use the data by my Unity project build. My current project isn't showing up as an option to select (so I'm a bit stuck there), and I don't see a record of this change or others with this issue, so I'm unsure how to solve it. Thank you for reading my long winded essay haha - I would appreciate any help... Let me know if I have overlooked something: maybe another permissions setting etc.Solved5.7KViews4likes6Comments