Splash screens hang the editor
Hello - I'm trying to get a basic splash screen working in Unreal with Oculus. The sample project is out of date -- it uses nodes that have been deprecated. Those are easily replaced with the suggested new nodes. However, as soon as I launch the VR Preview, the editor basically hangs for about 30 seconds. It's totally unresponsive. I don't see any splash screen. When I tried it in 4.22, I also saw a bunch of these errors, which continued after the VR preview returned from limbo and I was able to quit it. : LogHMD: Error: Splash ovrp_WaitToBeginFrame 677 failed (-1002) I updated to 4.23 in case it was a version problem. I no longer get the red text, but the splash screens still do not work. The editor sort of hangs for about 30 seconds. This happens on the sample project as well as my own... anybody know what the problem could be? Is anyone using splash screens who can verify that they work in 4.23 or 4.22?3KViews0likes7CommentsOculus quest no Sturtup loading splash screen
Hello, i tried to add default loading screen when app only opened, but i cannot see the splash screen i tried a lot but on start not works.. With the blueprints yes all work and ok, but not from OculusVR plugin on startup apk in the Oculus Quest. I download Oculus version 4.24 of Unreal engine 4 from repo: https://github.com/Oculus-VR/UnrealEngine/tree/4.24 Image with my plugin setup: Do some on knows for to fix it ?3.4KViews0likes6CommentsOculusVR plugin cannot add splash screen on start.
Hello, i try to add splash screen to the opening project in my Oculus quest. I can add from blueprints "Add loading splash screen", but it's not like expected coz i see for a moment my level then splash screen.. But from plugin, it does not work i spent some hours with that, on UE4 4.23 version and i attach the images of settings in Oculus plugin.967Views0likes2Comments[GearVR] Splash screen no longer working in Unreal Integration version 1.24.0
Configuring a splash screen via the OculusVR plugin settings under project settings no longer displays a splash on GearVR for both the 4.18 and 4.19 branches of the 1.24.0 Unreal Integration. Let me know if any other info is required however it has been also reported by other users over at the Unreal Forum. 4.18 Unreal binary version displays the splash screen as expected.1.2KViews3likes5CommentsIssues with SplashScreen
Hello everyone, I recently ran into a problem with Oculus and Unreal 4.18.1. When I package my game and try to start the application, the display of my Oculus stays black and doesn´t show anything except the guardian grid. I found out, that this has to do something with the Oculus SplashScreen, which shows up, as soon as I load a sublevel via the "Load Stream Level"-Node, but won´t be set hidden again. I already tried to use the "Hide Loading Splash Screen"-Node with clear set to true, but this doesn´t seem to have any effect. If I play the VR Preview in the UE Editor with Oculus or open the packaged game with a HTC Vive connected to my computer everything just works fine. I attached the logfile Unreal creates, when the application is being launched, where you can see, that the SplashScreen is showing up (LogHMD: FSplash::OnShow), but is not set to hidden again. Is there anything I can do to fix this issue? Thanks for your help5.8KViews0likes13CommentsGearVR loading Splash screen no longer working in 4.16
I just tried the Epic 4.16P1 binary and the splash screen no longer shows My DefaultEngine.ini config: [Oculus.Splash.Settings] bAutoEnabled=True TexturePath=/Game/Textures/loadingScreen_gearvr.loadingScreen_gearvr DistanceInMeters==(X=1.0, Y=0.0, Z=0.0) SizeInMeters=(X=0.2, Y=0.2) what I see in the log: 04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogInit:Display: Starting Game. 04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogNet: Browse: /Game/FirstPersonBP/Maps/GameMap?Name=Player 04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:580][ 0]LogLoadingSplash: Loading begins 04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogHMD: FGearVRSplash::Hide 04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogLoadingSplash: Loading texture for splash /Game/Textures/loadingScreen_gearvr.loadingScreen_gearvr... 04-27 21:20:06.563: D/UE4(22846): LogStreaming:Error: Couldn't find file for package /Game/Textures/loadingScreen_gearvr requested by async loading code. NameToLoad: /Game/Textures/loadingScreen_gearvr 04-27 21:20:06.563: D/UE4(22846): [2017.04.27-19.20.06:581][ 0]LogStreaming:Error: Couldn't find file for package /Game/Textures/loadingScreen_gearvr requested by async loading code. NameToLoad: /Game/Textures/loadingScreen_gearvr 04-27 21:20:06.563: D/UE4(22846): LogUObjectBase:Warning: NULL object 04-27 21:20:06.573: D/UE4(22846): [2017.04.27-19.20.06:583][ 0]LogUObjectBase:Warning: NULL object 04-27 21:20:06.573: D/UE4(22846): LogUObjectBase:Warning: NULL object 04-27 21:20:06.573: D/UE4(22846): [2017.04.27-19.20.06:583][ 0]LogUObjectBase:Warning: NULL object 04-27 21:20:06.663: D/UE4(22846): +++++++ PushBlack() ++++++, On RT! tid = 22902, final = 04-27 21:20:06.673: D/UE4(22846): ------- PushBlackFinal() ------ 04-27 21:20:06.673: D/UE4(22846): [2017.04.27-19.20.06:689][ 0]LogHMD: FGearVRSplash::PushBlackFrame 04-27 21:20:06.673: D/UE4(22846): [2017.04.27-19.20.06:689][ 0]LogHMD: FGearVRSplash::Show It seems it can't find the loadingscreen texture but it is definitely there. This worked in 4.15 and nothing was changed in my project. Is this an Epic or Oculus issue?619Views0likes1CommentIs it possible to configure a GearVR splash screen via DefaultEngine.ini config?
Is it possible to configure a gearvr splash screen via DefaultEngine.ini config? @Gunfire_JackH mentions here: https://forums.oculus.com/developer/discussion/50680/oculusriftsplash-using-deltarotation-causing-crashes-in-ue-v4-15 "I've tried setting up the splash in blueprint using AddLoadingSplashScreen and by using the Oculus.Splash.Settings engine config" I could not find any documentation on setting the splash via the engine config like you can for daydream: https://developers.google.com/vr/unreal/daydream-in-unreal#additional_project_settings Only blueprint nodes and I'd like to show the splash on the initial load before any blueprints are loaded. So is this possible and if so what are the exact lines required in the config file? Many thanks in advance for the info!708Views0likes1Comment