Static VR Experience Advice
Hi all, I'm planning a very basic starter 'VR' experience for the Quest/Quest 2. It involves a static VR camera positioned on a boat, the boat is self-driving and follows a very basic circular spline around a low-poly scene. I do not have the expertise to start introducing interaction just yet - it's more of an archvis project with narrative voiceover playing over it. The player will not move, they will just be able to look around whilst sat on the boat. Can anyone recommend tutorials/assets/advice when creating something like this? I'm starting small in the hope I can build on this knowledge.1.1KViews0likes0CommentsWhen connecting Quest 2 to PC it gets static
Whenever I connect my Oculus Quest 2 to my PC using the cable or the air link, the screen becomes very staticky. I've tried changing the resolution and graphics, but it didn't work. Does anyone have ideas or know how I can fix this?1.1KViews0likes1CommentOculus Browser and Streaming audio error glitch sound static
Here's what's happening The audio of the Oculus Browser is getting all glitched out IF the browser is in "Fullscreen VR" mode and the sound is distorted ONLY on the streaming (Not tested without Fullscreen, sound might not work at all) PLEASE NOTE The audio works on the browser Mozilla Experience, but the website wasn't made for Mozilla Experience, so I have a problem either way. Fixing Oculus browser seems the logic option. Examples of non working sound Oculus Browser Here at 2:40 bit.ly/38MeEUa or Here at 4:56 bit.ly/2Q9Sz9N Example of working sound Mozilla Experience Here at 17:05 bit.ly/35vQfAk540Views2likes0Comments