Steam Hardware Survey - July 2025 results included (see latest post in this thread)
Latest results: These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased. Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet): When updated to October I'd expect: Rift = 45 % Vive = 42 % WMR = 8 % Vive Pro = 3 % Rift DK2 = 1 % Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam BTW - some history: April 2018: Oculus Rift 0.20% HTC Vive 0.18% Windows Mixed Reality 0.01% Oculus Rift DK2 0.01% Oculus Rift DK1 0.00% Unknown 0.00% July 2018: Oculus Rift 0.32% HTC Vive 0.31% Windows Mixed Reality 0.05% HTC Vive Pro 0.01% Oculus Rift DK2 0.01% Oculus Rift DK1 0.00% I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results.110KViews4likes572CommentsKnown Issue: Closing Steam VR crashes Dash
Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and right now the investigation shows that this is likely related to Hardware Accelerated GPU Scheduling being enabled when using certain Nvidia GPUs. If you're having this issue, there is a workaround In the meantime! You can prevent this happening by disabling the Hardware Accelerated GPU Scheduling feature. To do so, follow these instructions. If you need any further help or have noticed other bugs around Steam VR, please comment below. Let me know if you have any questions!19KViews9likes15CommentsRetrieve a list of Games in user's Oculus Library?
hi, I've been working on a Discord Bot to help users find other users in the same discord server that own a specified game (an LFG bot) So far I've only implemented this with steam, and by popular demand, I'm now investigating if i can add the meta game library to the bot. On steam, The user logs into their steam account and the bot remembers their user ID and retrieves a list of all the games they have in their library Is it possible to do this with Meta and the Oculus library?544Views0likes0CommentsHaving trouble with VR game design
hello guys, I'm trying to convert the Survival template pro from unity (used to make tha forest game in steam) into a VR game using steam VR (HTC vive headset.) but i'm facing lots of truoble and tha main error is that when the camera rig is set active and used in the scene. The main figure is place outside the scene itself. Also the game is only visible from the right dispplay in VR and Left display is blank and only shows static images when pressed escape.371Views0likes0CommentsSteam Link not working with Quest 3
Update 2024: It has been fixed for me and steam link now works even with older AMD drivers. It work very well even, I prefer to use it over airlink or Virtual Desktop. Steam link is not working for me. I have steam open, when I click "connect" on my headset steam link app I get "host not responding" error 200. When I start SteamVR on my PC manually first, then click "connect" on my steam link app in the headset I get a window saying "Stream initializing", "Connecting to host PC is taking longer than usual..." The app tells me the headset is paired, airlink is working fine. Does anyone else have issues?34KViews5likes23CommentsExternal sensor for Meta Quest 2
HI, I would need to add external sensors such as SteamVR Pro Tracker, "gloves" or other kind sensors for a VR application created with Unity. I would like to know if it is possible to add this kind of sensors and if so which ones are actually compatible with Meta Quest 2, or if Meta has created additional sensors in addition to the native hands tracking. Is it possible to use them without using a computer (Quest Link)? An example would be tracking real objects for their use in VR1.2KViews0likes0CommentsOculus Link TroubleShooting
For this of you who have the Beta Link option available, I would like to discuss some troubleshooting parameters that might have your games crashing. If you have game bar from windows enabled, I would recommend disabling it while using the Link Function. It causes the Steam VR to fail quite a bit as when it tries to optimize it causes a sever malfunction. The same goes with Razer Cortex gaming optimization. For any of you owning Razer products It might have been installed with your Razer Synapse. This can also cause the program to malfunction while operating. And finally another item that may cause it to crash is Nvidia idea of recording gameplay. I would recommend turning off GeForce Expereince as the pop up can drop frames and latency connection with the Oculus Link and can result in crashing or connection failure.629Views0likes0CommentsPlease help related to STEAM VR enabled build to be uploaded in Oculus dashboard
Hello Everyone Please help related to STEAM VR plugin enabled in our game. Its running smoothly in my system, but when i try to upload, it gives some error related to open vr. Is there any way to upload the build with steam vr plugin enabled. We have developed game using Unity3d . Currently we are releasing this game for Oculus rift and rift s. Please help urgently.830Views0likes1Comment