Steam Hardware Survey - July 2025 results included (see latest post in this thread)
Latest results: These results are compared, at least for the Rift, to August when Rift peaked at 0.35 %. Since August 2018 Rift has decreased about 6 % (from 0.35 to 0.33). Vive also decreased. Compared to other HMDs we see from April to September (note that this image hasn't been updated to October yet): When updated to October I'd expect: Rift = 45 % Vive = 42 % WMR = 8 % Vive Pro = 3 % Rift DK2 = 1 % Source: https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam BTW - some history: April 2018: Oculus Rift 0.20% HTC Vive 0.18% Windows Mixed Reality 0.01% Oculus Rift DK2 0.01% Oculus Rift DK1 0.00% Unknown 0.00% July 2018: Oculus Rift 0.32% HTC Vive 0.31% Windows Mixed Reality 0.05% HTC Vive Pro 0.01% Oculus Rift DK2 0.01% Oculus Rift DK1 0.00% I guess it's more or less a stand still since July for Rift and the original Vive... I don't think the Odyssey+ has had any impact on the WMR results above, the Odyssey+ is much too new - if it'll have any impact, it won't be before the Steam Hardware Survey November 2018 results.115KViews4likes572CommentsCross-Platform Advice / Guidance
Hi, I'm currently building VR projects in Unity3D and I realize that an Android build is needed for the Quest, while a PC build supports the Rift and other tethered devices; is there a best place to start if I'd like to build projects that eventually support the Quest, Rift, and Steam platforms? I'm aware of SteamVR, OpenVR, and Oculus Integration asset, I'd like to stay organized with my approach, and any advice is appreciated? Additionally, for headsets like PSVR and Samsung Odyssey, is there a preferred approach that optimizes cross-platformability and adopts a "work smarter, not harder" methodology so that precious development hours aren't unnecessarily misallocated for optimal productivity? Thanks and take care598Views2likes0CommentsQuest 3 Pink Line
Hello! I’ve been having an issue with the Quest 3 where after a while I see a pink line/bar that fills up half of each lens near the bottom. I’ve looked for a few fixes but can’t seem to find the right fix. I use it through SteamVR and some threads have said it’s VRAM issues but I’m using a 4090 and still getting it. Hoping someone else have had a similar issue and found a fix.3.1KViews2likes9CommentsSteam VR not launching in my headset (quest 2 )
I have been using air link to play PC games with my quest 2 for a while now. I used to be able to simply click on steam VR while using desktop mode in air link then the application will launch and I'm good to go. But now I cannot. Once I'm in the air link and I select steam VR it does not launch the application in my headset directly, I can see steam VR home on my desktop and I can even see my controllers moving. But when I look into my headset all I see is the oculus home and no steam application is being projected into my headset. Steam VR even says it detects my headset and controllers but it won't launch into my headset.Solved115KViews1like26Comments