Steam VR not launching in my headset (quest 2 )
I have been using air link to play PC games with my quest 2 for a while now. I used to be able to simply click on steam VR while using desktop mode in air link then the application will launch and I'm good to go. But now I cannot. Once I'm in the air link and I select steam VR it does not launch the application in my headset directly, I can see steam VR home on my desktop and I can even see my controllers moving. But when I look into my headset all I see is the oculus home and no steam application is being projected into my headset. Steam VR even says it detects my headset and controllers but it won't launch into my headset.Solved107KViews0likes26CommentsQuest 3 No longer works on PC VR, and is COMPETELY BROKEN
so a few days ago I changed the OpenXR on my main PC to Oculus from Windows MixedReality just to get pavlov vr running, and ever since I did that it has completely broken my PC VR, now in standalone mode the Quest 3 works completely fine with no issues what so ever but once its linked to the PC all the problems start to come out. im going to list the major issues with it below and someone PLEASE tell me how I can fix this, im also going to list the fixes ive tried. -------ISSUES-------- 1. the main way I know how the VR is going to break is when I first start up Quest Link on PC and im in the menu on the quest 3, framerate is a little choppy, and the controllers have an issue with tracking, for example if I swing and stop with the controller in my hand, my VR hand will go flying and then fly back to where my controller is. 2. SteamVR, when going into steamVR everything works fine, keep in mind this ONLY WORKS FINE in SteamVR Home. When I open a Game my screen will go black saying its loading the game, it will then cut to the SteamVR loading screen, it has never gone black before, then on my PC it will Load the game but not on the headset, my FPS will dip into the 10s, while the FrameRate is still awful it ill load into my headset and LAG awfully while only displaying a tiny screen of what my PC does. 3. Sometimes when I open a game in steamVR the loading screen will Freeze and when i move around in the vr the same image will follow my headset to where im looking, best example I can compare this to is if you hold up a piece of paper to your eyes and move around as that paper is still in front of you, is also does that for the problem is listed above too. and when that happens it will also do it in the oculus link home too. ---FIXES IVE TRIED--- 1. Factory Restarting the headset. 2. hooking it up to my laptop (has the same issue but I didnt change anything on there) 3. going into beta mode on both Steam and Oculus Link 4. Clearing my download Cashe 5. uninstalling and repairing both SteamVR and Oculus link 6. going into the windows registry editor and changing the OpenXR\1 back too WindowsMixedReality from having it as Oculus or Steam. 7. Moving the install folder of Steam VR and Oculus so it has a fresh start. 8. going back and changing everything back to what it was before I went to change it just to play pavlov29KViews1like29CommentsOculus hand tracking palm menu is automatically resetting position and orientation in Unreal Engine
I have a PCVR UE 5.4 project where we align the Quest to a physical location. We recently started using the new SteamLink app in order to stream from the PC to the headset after the latest beta update which added initial support for hand tracking over SteamLink. The issue is that after we start streaming and align the HMD to the physical location we put the HMD on and everything works except that the moment the user looks at their palms and the built in oculus palm menu appears it immediately resets the HMD position and orientation undoing the alignment. I have tested it in the SteamVR home and it does not happen, everything works as intended but when in an unreal project your position and orientation are reset the moment the Oculus Palm menu appears for the first time. Important note, the tracking type is set to stage and we are using the OpenXR runtime and hand-tracking in SteamVR over SteamLink. Has anyone else run into this particular issue? Any clue what might be causing it?1.1KViews2likes1CommentRetrieve a list of Games in user's Oculus Library?
hi, I've been working on a Discord Bot to help users find other users in the same discord server that own a specified game (an LFG bot) So far I've only implemented this with steam, and by popular demand, I'm now investigating if i can add the meta game library to the bot. On steam, The user logs into their steam account and the bot remembers their user ID and retrieves a list of all the games they have in their library Is it possible to do this with Meta and the Oculus library?521Views0likes0CommentsLink and SteamVR tracking stutter
Hey everyone! I'm wondering if someone had the same issue with the Quest2 and SteamVR as seen in this post (basically the behaviour as the right side of the video): https://www.reddit.com/r/OculusQuest/comments/r6vjne/psa_update_real_fix_for_the_controller_tracking/ Oculus games work fine though after the fix found in that post. SteamVR is still jittery as hell. I already tried stuff like putting the bitrate of airlink down to 10Mbps, using a link cable and also turning the resolution of games down completely. I reinstalled SteamVR and tried the beta version, completely removed my display drivers and did a clean install without GeForce Experience. Nothing seems to fix it. My Rig: i7 10700k RTX 3070 32GB 3200 mhz RAM Airlink can run around 150mbps with my 5ghz ac Wifi (It shows that numbers in the debugging console on my PC) and everything but this tracking issue runs smoothly. I'd really appreciate any suggestions... These tracking stutters drive me insane 😧3.2KViews1like4CommentsOculus Link Audio Crackling and crashing
I have recently received a refurbished quest 1 from the oculus as my other one got the back screen. I am trying to use the oculus link but am having issues, in any steam VR games the audio crackles, it does not occur in Oculus store games. Oculus link also tends to randomly crash back to quest home screen, a few seconds later oculus link is able to be enabled again. I was using the charging cable with an active extension cable, and have used this setup previously with my other headset (which was sent back) with no issues. I have also tried using a USB 3 cable but doesn't make a difference. The audio does not crackle on the headset itself only on steam vr with link. I have tried turning the volume down on windows (as suggested by others), reinstalling steam vr and oculus and reinstalling Oculus drivers, but the issue still occurs. Does anybody have any suggestions? Thanks1.1KViews1like2CommentsCan I use Oculus Quest 2 PC link mode for SteamVR development?
Hi, I want to develop content for Vive pro and Vive Cosmos but I don't really want to buy them because I plan to get a Oculus Q2 Can I develop and test SteamVR content for VIVE and use Oculus in the development for testing? Will it cause any problems? for example Key bindings? I would be very grateful if you could help me with this! Thanks!Solved6.9KViews0likes5CommentsA rant, a rant, my kingdom for a rant!
Sorry about this rant. I just need to vent. Was setting up and testing my Steam VR tracking lighthouses to see if they would allow me to use my Quest 2 without having to turn on all the lights. I think it will work, but wasn't entirely sure anymore. Signs pointed to this being the case, so good news. Anyway, I had the Quest 2 plugged into my computer via the official Link Cable. Yes, I know there are cheaper ones. But when I bought it last year I did research, and it was the highest build quality of the known "this works with Oculus Link" usb-c cables. This was before Link was improved to work with lower quality cables too. I've been getting good use out of the cable too. Anyway, while I was finishing up my tests my social worker showed up for a weekly check-in. And Fumblefoot McGee (not his actual name) couldn't grasp the concept of "lift your feet, there's a cord running across the floor". Even after I mentioned this fact to him. He SAW the cable, pointed it out and asked about it, and still tripped over the link cable while I was putting something away. So imagine my horror when he asks "Is this suppose to bend" while holding up the jack that had been plugged into the computer. The connector was sitting at a 45 degree angle, which it's NOT suppose to be doing. He then asks "Can it be bent back into position?" I immediately told him the answer was no. Instead I hear "Here, let me try... oops?" He broke off the connector entirely. That was the $80 official Link Cable he just ruined. AARRRRRGH! I don't have that kind of money on me right now. Or enough for one of the cheaper cables Amazon sells. I also don't have "clumsy idiot" insurance. Okay, fine. I can deal with this. I have other USB-C cables. None long enough for roomscale VR though. Which means I'll have to move my tower back over near the router so I can use Air Link again. Gork gram clumsy oaf! Arrgh!2.4KViews2likes5CommentsWhy am I seeing this error message 'your pc doesn't meet minimum requirements for Rift S'?
My PC specs: R5 3400g, RX 5500XT, 16Gb DDR4 3200 My headset: Oculus Quest /c Link This meets the recommend requirements easy. The SteamVR benchmark says that my pc is VR Ready and I've been able to play both Oculus and SteamVR apps and games. So, how do I get rid of this annoying error message?10KViews1like6Comments