My application that I developed with SteamVr does not work on Oculus Quest 2
Hello, I wish you a good day. I am developing an application with Unity 2020.3.7f1. I used SteamVR Unity Plugin - v2.7.3 (sdk 1.14.15) in my app. To test this, when I build and run on Oculus Quest 2, none of my hardware functions. How can I fix this issue and run my app on my Oculus Quest. The sdk I'm using is: XR Plugin Management Version 4.0.1 - February 11, 2021 Oculus XR Plugin Version 1.9.1 - May 11, 20212.5KViews0likes6CommentsRift to Quest
Hi! I have a question.. Today I have a Oculus rift, (the first gen) and I'm thinking about buying a Quest 2 instead. I have moved and cant play VR in my "office" so I have to move my pc to the livingroom just to play. So I think a Quest will be much better fit. But the thing is that I have bought all VR games in Steamstore.. Am I going to be able to play them with a Quest or do I have to rebuy every game from Oculus store..? (I dont want to move my pc every time I want to play..) Thanks!585Views0likes0CommentsHMD tracking was not recognized with Oculus store's game and LIV on SteamVR
I tried to use LIV on SteamVR when I played BeatSaber (Oculus mode on SteamVR), BOXVR (Oculus Store), and AudioTrip (Oculus Store). I can set-up my avatar during LIV setting, but HMD tracking was not recognized when I started to play the above games. Tracking of 2 controllers was recognized successfully, only HMD was not. Does anyone know how to resolve this issue? - HMD tracking is recognized when I play BeatSaber by Steam VR mode. - HMD tracking is recognized when I set-up LIV on SteamVR - HMD tracking is NOT recognized on LIV when I select the game on QUEST (it means the game can be played on QUEST and HMD is also recognized in game.)471Views0likes0Comments