Switching between monoscopic video to stereoscopic video
Hi, I wanted to know if there was a possibilty to switch between a monoscopic video to a stereoscopic video without having to use both version in your project? The idea would be to change the right (or left) view to the other one. I am working in Unity 5.3 to deploy an app for Oculus Go. Currently I have my 360° video that is displayed through the skybox material with a render texture and I know that I may need to change those assets through script but I don't know how to turn the same video from stereo to mono. Thanks for your help!579Views0likes0CommentsSharing John Carmack's advice for using 3D panoramas as game environments (e.g. Defense Grid 2)
When discussing with John about the implications of his current research on RGB-depth 360 panoramas in mobile VR (TL;DR: perf cost to render is too high), he provided the ff. advice for implementing an advanced optimization technique for achieving the visuals seen in OTOY's synthetic stereo 360 photos in a game context: You can bake view dependent offline rendering onto crude geometric approximations to improve on the simple sphere or cube of standard stereo 360s. (link to Tweet) A similar optimization can be found in Hidden Path Entertainment's Gear VR port of Defense Grid 2. AFAIK it's the only published title on any VR platform to even attempt such a technique. While the results are mixed, the decision to pursue this technique should be highly praised from a developer's standpoint, and its value to the dev community cannot be overstated.1.1KViews0likes4Comments