[Gear VR] How can I make cubemap Stereo Layer render behind everything in the scene ?
I'd like to use cubemap Stereo Layer as sky sphere / sky box. I recall there is a check box to make it render in front of the scene (as if depth test is disabled). How can I make it render behind everything so I could use it as skybox ? Thanks1.5KViews0likes6CommentsThe Unreal Samples are no longer available on GitHub? As pointed to by this documentation?
https://developer3.oculus.com/documentation/game-engines/latest/concepts/unreal-samples/ I wanted to checkout the Layer Samples to see how a UMG widget was being used for a stereo layer. I cannot figure out how to use a widget as a stereo layer texture input, it seems the stereo layer only accepts textures. Is there some way to turn a widget into a texture? Anyways, it looks like the GitHub repo referenced on that documentation page either no longer exists or was moved.864Views0likes3Comments