Open app/game store page from in-game button
I want to ask players to rate our game after certain conditions while playing, and then opening the game store page after clicking on a button. But I don't know if this is possible. I've tried the following code: Oculus.Platform.Application.LaunchOtherApp(appID, appOptions); But as the game is already installed, nothing happens, or the game just tries to open itself again. Basically it's the same as this question here: https://communityforums.atmeta.com/t5/Oculus-Go-Development/How-to-open-the-store-page-for-your-app/m-p/721903 Appreciate some help. Regards!733Views0likes0CommentsAfter release, I can't update to the latest version in the alpha or beta channels anymore.
Hi, we've recently launched our first game on Oculus Go (F-Sim | Space Shuttle VR). I've fixed a couple of minor bugs and would like to test the update from the alpha or beta channels in the store. The current store build is 80, I've uploaded build 81 to the alpha channel, my user-id is subscribed to the alpha channel, but my Oculus Go doesn't show the option to update. This worked fine before but stopped working as soon as we had a version in the store channel. Does anybody have the same issue or know a solution? Thanks a lot!902Views1like1CommentHow do I delete a doble keystorage in my APK in Unity?
Hi, I'm trying to upload a VR game than I did with Unity, but when I uploaded didn't let me pass from the step 2 with the Dashboard, so I try with the commands but showed me this error. Translation: "ERROR: The apk was signed with signature Schema V1; however, it had previously been signed with V2 and re-signed with V1. This type of APK is considered damaged, so it cannot be installed." So I don't know if I have to move my project to a new (In Unity) or there is a way to fix this mess with the keystore.631Views0likes1CommentInvalid Package Name
I am attempting to submit an update to an app already on the Oculus Store. Despite the packages both having the same name I am receiving the following error: Invalid Package Name The package name for an app can't change, and must be the same for every version of the app. Please upload a version with the correct package name. I have double checked the app name and it is definitely the same. I have rebuilt a couple of times and been unable to get past this issue. Has anyone seen anything similar? Cheers Tom1.9KViews0likes3CommentsRESOLVED [Help Request - Unity Gear VR] Continually failing on store Displays Prompt Technical Test
For the past few days I have struggled with the review process for the Oculus Gear VR store. The remaining issue is as follows: It appears that your app does not support entitlement checks to prevent unauthorized use of your content. Documentation on how to add entitlement checks can be found here: https://developer.oculus.com/documentation/platform/latest/concepts/pgsg-get-started-with-sdk/ This is a Unity Gear VR project with an OVRCameraRig game object with a script that I attached called OculusEntitlementCheck.cs. I simply check for Entitlements and kill the app if there is an error like the Oculus documentation suggests. You can view my script here: https://gist.github.com/kelvinharron/1bd765cdd27600be16c95be5d97135be (I have added my appId from the Oculus Store in the Unity GUI). The issues that I can see is that this was project was built on an older version of Unity using an older version of the Oculus Utilities. The current version of the dependencies are: Oculus Utilities v1.12.0. Oculus Platform v1.19.0. Unity 2017.2.0f3 Personal The version of Utilities that I used previously was known to always fail on Entitlement checking. Using the latest version of Utilities causes my scene to distort in runtime with the orientation of the camera and I would prefer to avoid rebuilding this aspect. If anyone has any advice I would greatly appreciate your input. I read that making a whole new app on the store is a solution so I may try that next failing a lack of advice here as I seem to be doing everything required by Oculus. Thanks for reading.1KViews0likes2CommentsOculus Go Installation Failed
I'm hoping someone can help me out here... I have prepared an Oculus Go app (built in Unity) for submission to the Oculus store. I managed to get an Alpha release working fine, and installed on my Go. However, I have now uploaded an updated version to my Alpha release channel but I cannot get the update to install on my device. When I try to update the app, I get an error notification (in the Go headset) saying that installation has failed. The binary has been tested and is working via ADB. When I try to update the app from the Oculus Android app on my smartphone. It hangs during the installation process (App is only 60MB... and I gave it about 20 mins before giving up) Furthermore, I am unable to uninstall the app from the device. I click uninstall (again from within the Oculus Go Headset) and nothing happens. Can someone please help me figure out what is wrong?1.7KViews0likes2CommentsOculus Store URL
I need to go from my Oculus app to the Oculus store without leaving VR. This works in the Daydream version of the app. The user clicks a button and goes directly to the Daydream store location for the related app. (I can provide the c# code for doing this if anyone needs it), but the DaydreamAPI that does this is specific to Daydream. I haven't found a way to do this in a Gear VR app. Also, if I can go from one VR app to a VR URL, what URL do I use for the Store? I am using Unity 2017.1.1f1 and prefer c# scripts.508Views0likes0Comments