Twitch streaming
Can you make it like YouTube where we can see chat while streaming, also can you make it so we can stream without a 3rd party user like OBS or StreamLabs some of us don’t have a pc and want to stream. As always thank you for your time Meta and I hope you take this into consideration.39Views3likes0CommentsOculus Browser and Streaming audio error glitch sound static
Here's what's happening The audio of the Oculus Browser is getting all glitched out IF the browser is in "Fullscreen VR" mode and the sound is distorted ONLY on the streaming (Not tested without Fullscreen, sound might not work at all) PLEASE NOTE The audio works on the browser Mozilla Experience, but the website wasn't made for Mozilla Experience, so I have a problem either way. Fixing Oculus browser seems the logic option. Examples of non working sound Oculus Browser Here at 2:40 bit.ly/38MeEUa or Here at 4:56 bit.ly/2Q9Sz9N Example of working sound Mozilla Experience Here at 17:05 bit.ly/35vQfAk556Views2likes0CommentsHorizion worlds streaming computer
I have an idea for Horizon Worlds I'm just curious since I'm a content creator and have been a beta tester and love the application but I'm curious if we will ever get to stream our computer to the app so it's easy for us to have shows such as live DJ events, and etc. It had come to my attention that it is very difficult to add any type of music, we also have ppl in horizon worlds monopolizing on ppl who want to add music to their worlds and it's very unfair. Their is an app called altspace and you can stream your device by useing their extension from google. It helps with presentations and straming for events.1.1KViews1like1CommentUsing Native Libraries (gstreamer) on Oculus Quest II
My goal is to stream video over udp on a LAN and view it with my Oculus quest. I'm using gstreamer to set up the stream on my network, I'd like to use the same software to view the stream on my Quest. I've tried a couple of different ways to do this. The first is the GStreamerUnity plugin for Unity. This runs fine on desktop, and I can even deploy it to Oculus quest via provided .so files. However, the application silently dies (according to logcat) at plugin loading. I gave Unreal Engine a shot with the UE4-Gstreamer plugin for Unreal 4.26 but I ran into the same problem - runs fine on desktop, silently dies on quest even with static ARM64 android .a files included via the plugin build.cs. So, first question: Are these libraries NOT dying silently, is there some messaging you all might be aware of that I'm missing for debugging purposes? Secondly, my intuition tells me this is probably an NDK mismatch problem or something? As in, the libraries I'm using are compiled with one version of the NDK (or whatever) and are throwing errors, even though the application itself was built with the correct versions of everything. Does that sound reasonable? Finally, has anyone gotten low latency video streaming to work on Oculus Quest in their Unity or Unreal application via GStreamer, FFMPEG, or some other means? Would you mind sharing the magic?3.1KViews1like3Comments