Spaceship Bridge Simulator-Custom Workrooms
I am a school teacher who uses a spaceship bridge sim and looking to take it into VR but I need to find a developer who can design a Workroom room that looks like a spaceship bridge. I am not sure if Meta allows custom Workrooms, but if so, and you have the skills to create it, let me know and we can discuss it further. Thank you Todd700Views0likes0CommentsOculus Browser and Streaming audio error glitch sound static
Here's what's happening The audio of the Oculus Browser is getting all glitched out IF the browser is in "Fullscreen VR" mode and the sound is distorted ONLY on the streaming (Not tested without Fullscreen, sound might not work at all) PLEASE NOTE The audio works on the browser Mozilla Experience, but the website wasn't made for Mozilla Experience, so I have a problem either way. Fixing Oculus browser seems the logic option. Examples of non working sound Oculus Browser Here at 2:40 bit.ly/38MeEUa or Here at 4:56 bit.ly/2Q9Sz9N Example of working sound Mozilla Experience Here at 17:05 bit.ly/35vQfAk537Views2likes0CommentsHelp! Trying to replicate what OculusMirror.exe does, but without the graphical front end.
The goal is to create a screen capture tool that doesn't need OculusMirror.exe to be up and visible, the frames would be grabbed and saved from code. I started with the OculusRoomTiny_Advanced/ORT(Mirror Variants) sample, and have it compiling and running. I'm trying to pass in ovrInit_Invisible to ovr_Initialize, so that it doesn't show up in the Oculus Apps list. But nothing seems to render with that, except for the Oculus courtyard / menu app. I was hoping I could simply not call ovr_SubmitFrame, and ovr_GetMirrorTextureBufferDX would continue to pick up what ever other game/app is running. But I can't get anything to work. Has anyone else out there tried to replicate what OculusMirror.exe does?479Views0likes0Comments