Quest Link via cable low performance after update
I'm really upset with the performance of Quest software nowadays. I was playing Alyx, Metro and Beat Saber a while ago with zero issues (recommended settings and 600mb bitrate on debug). For some reason, after some updates, I'm getting unplayable stutters even on the Link menu while using the headset. Nothing changed on my hardware. I'm still playing all my flat games on 2k with high fps, so why they reduced my recommended settings and I'm getting really bad fps even on 0.7x? RTX 3080, RYZEN 9 6900HX, 32GB RAM, WIRED LINK 3.2 GBPS31Views0likes0CommentsQuest 3 - Airlink freezing and stuttering/shaking after any small movements
I've recently bought a Quest 3 and it works fine in most games, however a couple of them seem to have a constant issue: After about 5-10 minutes of comfortable playing through Airlink the game would suddenly freeze and, upon waking up, the tracking becomes very shaky and extremely sensitive to the smallest of movements. Turning the headset off and on temporarily fixes the problem, but after a few seconds the image freezes again at which point the problem repeats up until the game is restarted. Turning off Asynchronous Spacewarp in the debug tool seemed to have fixed the issue completely in TWD Saints & Sinners, however it is still occuring in Into the Radius regardless if ASW is turned off or not19KViews4likes35CommentsFrequent micro stuttering in Meta Quest 3
Hello, I've owned a Meta Quest 3 for a few days now. Since yesterday, I've noticed a "micro stuterring" problem that appears when I use the headset in standalone mode. This is the same problem described by pan.c.kaplanis and Renegade_R in this topic (see page 2 and following) : https://communityforums.atmeta.com/t5/VR-Experiences/Some-Quest-3-standalone-games-are-lagging-stuttering/td-p/1100483/highlight/true/page/2 Nevertheless, I'm making a new topic because the previous one was initially about Beat Saber (but it's been diverted to Home), and because the problem is marked "Solved" whereas it's not solved at all in my case. Problem description: In the Home application and standalone games, at certain moments, for example when I crouch or strafe from right to left, "micro stutters" appear. This is very visible on the Home application interface, but you can see it by looking at the background too. It's as if for a very short moment (1 frame) the position of the headset shifts, giving the impression that the image is hopping, before returning to its initial position. It happens very quickly, and the shift is not huge. Nevertheless, the repetition of the phenomenon makes it noticeable. The problem appears when I crouch or strafe to the sides. It doesn't appear every time I do these movements, but it happens regularly. I have the impression that micro stutters appear more often when I'm pointing at something with the controller, and/or when the boundary walls are displayed. The problem is extremely noticeable on nearby objects, but it also affects distant scenery. Unfortunately, when recording video, the problem simply doesn't appear, or appears too subtly. In any case, I'm not able to perceive it on video. I'm convinced that this problem wasn't present 3 days ago when I unpacked my helmet. I think it appeared with upgrade v59 as I found other reports of stuterring appearing at that time. I'm now on upgrade v60 but the problem persists. It's annoying because using the headset is generally smooth, but these micro stutters are so recurrent that they're ruining my life in Quest 3. Incidentally, I have the impression that the problem is also present in PCVR with the Link cable. I have the impression of seeing these micro stutters when I crouch in Half Life Alyx. But here I'm less sure, because I know that in PCVR, problems can come from many places. I really hope that an origin for this problem can be found, as all the posts I see on the net suggest that the problem appeared with update v59 and hasn't been fixed since. I can hardly use the headset at the moment, as this problem is really getting on my nerves.Solved19KViews1like13Comments360 video player stuttering after OS update
A couple of years ago I developed an app made for Quest 2, which showed some high quality 360 videos. Together with one of the latest OS updates, came some sort of graphical glitch (mainly stuttering). Specifically, it appears while the 360 videos are playing. The videos are played with a VideoPlayer that renders them on a render texture in the correct resolution. This specific render texture is used as texture for a skybox material I added to the scene. The videos are 8192x4096 and follow the Meta guidelines . I'm currently working with Unity 2022.3.3f1 , but I'm updating it soon to the latest LTS. I'm also using the settings as suggested by the Oculus Integration Plugin. Given that the issue started showing up after a Meta software update, my best guess would be that I need to update something in the quality settings, but I haven't found any solution yet. I also tried to build an older version of my app, from a year ago, when there was no stuttering, but the issue now appears also in that version. I'll be happy to share any further information and thanks in advance for the help!1.1KViews2likes0CommentsQuest 2 frame stutter when woke from sleep-mode
This bug (apparent frame loss or stale frames) is peculiar as it appears randomly when a game is first loaded, or on the condition when the Quest two is woken from standby/sleep mode and loads back into a game. Even more strangely, opening and closing the Oculus menu completely fixes the issue (menu button on the right controller). Specifically, for anywhere from 5 seconds to a few minutes after starting the game, a peculiar frame stutter becomes apparent when the player camera is moving quickly. Opening and closing the Oculus menu makes the bug go away 100% of the time, but putting the Quest 2 into standby mode and turning it back on causes the bug to reappear. The problem appears to eventually fix itself and the frames become smooth again, but it will come back if sleep mode occurs.1KViews1like1CommentMajor stuttering with Quest 2 to PC
I have... -Oculus Quest 2 -Oculus Link cable -Windows 10 Pro -Nvidia GeForce GTX 1660 Ti -32 GB Ram -2 TB SSD I just want to play a VR game without it freaking out and I don't know what I'm doing wrong I just want to play Star Wars Squadrons and Half-Life: Alyx at a passable rate.4.4KViews0likes7CommentsOculus Link w the Link cable - Stutters and Framedrops in most games
Hi everyone, I've been having constant stutter and framedrop issues save for rare cases since the launch of the Oculus Link feature. The stutters or FPS drops usually happen every several seconds, them back to very high framerates, and then back to the couple-second performance drops or stutters. Both Oculus Rift software and Oculus Quest software are ver. 14. I am currently using the official Link cable as I bought it in hopes that it would fix the issue, but it still persists. It is plugged into the Virtual Link port on my RTX 2070, although I've tried other ports. I do have an external GPU setup, though. I thought it was a Thunderbold bandwidth issue, but I've seen too many reports of the same happening to others with conventional setups. My setup is a Lenovo Yoga 720-15 with a Core i7 7700HQ, 16 GB RAM, an nVME SSD, a GTX 1050 (disabled), and an external Gigabyte Aorus Box w RTX 2070 connected via a 2-lane Thunderbolt port (enabled). The laptop monitor stays disabled. I run an external monitor instead. Here is what I've already done: - reinstalled Windows and all the possible drivers - tried 3 different versions of Oculus Rift software and Oculus Quest since the Link release, both beta and final - tried all the other USB 3 ports on my PC - unplugged other devices, like external drives, hubs etc. - closed all the processes that could impact performance - have had my CPU slightly downvolted with TB off to completely eliminate throttling - disabled v-sync and G-sync in Nvidia drivers It seems that lighter titles from the Oculus Store run slightly better. Something like Echo VR barely sees any stutters or FPS drops. Something like Skyrim VR in Steam or EVE: Valkrie in Oculus Store often has FPS drops even at lower settings. This issue happens ONLY in VR via Oculus Link. All other demanding non-VR games are totally fine, e.g. DOOM stabely produces 200 FPS on max at 1080p. If the issue has nothing to do with Oculus, I guess this is now narrowed down to my system being at fault in some way: either the USB controller or Thunderbold bandwidth. I have even decided to eventually sell my whole setup and build a desktop PC instead to solve this issue. Has anybody had a similar issue and managed to fix it somehow? If selling my setup and building a new PC just to solve this does not work, I think I will be very sad. Thanks in advance everyone!24KViews0likes18Commentssteam Vr impossible to play
i have the quest 2 and the anker cable, was trying to play the walking dead, and alyx, but the game keep getting heavy stuttering and its unplayable, i have the asgard game on the oculus store and it runs great, but those two games in steam VR are impossible to play, i have a rtx 2060, 16gb ram SSD and a i7, i uses to play with the same pc when i had the oculus rift s, and i didint had any issues, i try setting to high priority the process, i desactivate nvidia overlay, i turn off vsync from control panel, and nothing1.2KViews0likes3Comments