Can not modify app metadata
We are requested to change Supported Controllers to get the app approved, but when I open "App Submissions" -> submission -> "App Metadata" -> "Specs" and change something "Save changes" button remains inactive and I see a hint: "This metadata has already been approved and cannot be modified". What am I doing wrong? How can I Crete new version of app metadata in such case? What if I want to change description or image?1.8KViews0likes2CommentsWould someone be kind enough to verify if my applab link is working?
@ links to members Hi, I submitted our first app "VR Horror Stories" about 2 months ago. It says it is available throught App lab but I can't find it by searching the name. 1-Would Someone be kind enough to verify if my app link works on Applab with this link: https://www.oculus.com/experiences/quest/8049435668460032/ 2-Is there anything I should do to list it on the App lab and find it at least searching the app title VR Horror Stories? Thank you so much for your help!653Views0likes0CommentsApp Lab Submission Must Support Quest and Quest 2
Hi All, We've had an application fail review for VRC.Content.1 because we are targeting the Quest 2 only and we've been told that we must support both Quest and Quest 2 when submitting to App Lab. Is this true? And is this also true when submitting to the full Oculus Store? The second question that I have is: When a submission fails, do they immediately stop reviewing the other VRCs, or do they do a complete pass on the submission and let you know all of the failures? Thanks so much for any advice!1.3KViews0likes1CommentYour manifest includes permissions restricted by Oculus: - android.permission.RECORD_AUDIO
Hey guys I'm trying to submit my build online. However I'm getting this issue for some reason from the dashboard. "Your manifest includes the following permissions restricted by Oculus: - android.permission.RECORD_AUDIO Please remove these permissions if they are not needed by your application. If they are needed, you must include justification above. Failure to provide justification will result in rejection of your application." Here is a look at my Manifest. <?xml version="1.0" encoding="utf-8" standalone="no"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto"> <application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false"> <activity android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen" android:configChanges="locale|fontScale|keyboard|keyboardHidden|mcc|mnc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|touchscreen|uiMode" android:launchMode="singleTask" android:name="com.unity3d.player.UnityPlayerActivity" android:excludeFromRecents="true"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" /> <meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" /> <meta-data android:name="com.oculus.vr.focusaware" android:value="true"/> </application> <uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" /> </manifest> I've tried using the solution mentioned here https://forums.oculusvr.com/t5/Platform-SDK-Development/Unnecessary-permission-RECORD-AUDIO-in-Platform-SDK-for-Unity/td-p/515331/page/3, but to no avail1.4KViews0likes0CommentsPrivacy policy issue when publishing the app to app lab
Hi everyone~ I am running into a privacy policy issue when we try to publish the app to the app lab. We didn't collect any user data in any form for our app, so we show that on our privacy policy page. But still, we receive feedback from the review team indicating we have some issues with our privacy policy. Here are 2 feedback from oculus team: I have 2 questions: 1 I have an assumption of the issue, which is our client wants to show, that in the future version, we will collect user data, but in the current version, we don't. Is this causing the misunderstanding? 2 If we show that we didn't collect any user data, do we still have to have a clear explanation of how the user may request all their data? If anyone has any idea or experience, please leave your thought, thank you so much.Solved2KViews1like1CommentDo meta data only App Lab Submissions get processed?
Hi so my game was published on the App Store but I messed up the long and short descriptions. I made another App Lab submission to just fix the descriptions but I am waiting for it to be resolved for 18 days now. Is this normal? Did anyone else make a submission to only update meta-data? If yes how long did you wait for it to be processed? Thnx, LordSlimeball793Views0likes0CommentsWhere/how to pitch a game for the main store?
A few years ago I found an example pdf on what a pitch for a game to Oculus would look like. I think it was here: https://developer.oculus.com/quest-pitch-form/ ...but that link doesn't work anymore. How/where do we pitch a game for the main store these days?774Views0likes0CommentsIt's possible to change distribution from AppLab to Store and vice versa when app is created?
Hi! When you create a new app - you have to decide between the app lab and the store. If I choose the store way in the beginning - can I switch to app lab later during the development and vice versa? Does somebody know? The app is for Oculus Quest 2. Thanks.Solved1.3KViews0likes1Comment