Subscriptions
Hey folks, I am currently working on an app which will feature in app purchases of videos. Is there a way I can offer a subscription service where after paying a monthly/yearly fee my customers can watch say 3 videos a month for free? If so, how would I go about setting this up and will it be the same as game purchases (Oculus taking a percentage of monies)? Many thanks.1.2KViews0likes1Commentwill owned SKUs stay purchased after a subscription ends?
Hey there! context: we are currently preparing to launch a subscription for our game. We already have a bunch of DLC / Add-Ons available as durable one time purchase items. The subscription will be an alternative way to unlock access to the entire library of add-ons. We will still continue to offer single purchases though. Question: We wanted to double check the following behaviour: if a user purchases and owns an Add-On SKU, then subscribes to get access to the rest of the Add-Ons and then at some point cancels the subscription again, will they still own the initially purchased Add-On? This seems like pretty straight forward, expected behaviour, however when querying some of the SDK functions to get the purchases even SKUs that were purchased regularly suddenly had an expiration date assigned to them. We just want to make sure players don't lose access to purchased Add-Ons / SKUs when the subscription ends as this is something we can't easily test with test users (would have to wait until the end of the subscription period...) All the best, Daniel725Views0likes0CommentsSubscriptions that are active past their period_end_time
Does anyone know if there is a default grace period on subscriptions? I'm noticing that subscriptions that have a period_end_time a few days in the past are returning with an is_active of true. Is this expected? I'm trying to manage the internal status of subscriptions and would love more insight as to ensure the current active state is reflected. Thanks!664Views0likes0Comments