[New navigator update] No app icon and name
Hi! My Quest 3 recently updated itself to newer OS with reworked navigator. The issue is, that the exact same app (literally the same .apk file) now shows default icon and no name in the taskbar. Previously there was a logo and correct name. FYI this is fully proprietary, in-house only app. It isn't on marketplace nor it ever will be as it's our internal tool. It's just bad UX for us so I want to fix that. Also it never shows on the installed apps list, only in hidden "Untrusted sources" - can I overcome that without using marketplace? I use UE5, and those are values i set (that worked perfectly fine before but after the update they don't) DefaultEngine.ini PackageName ApplicationDisplayName VersionDisplayName DefaultGame.ini ProjectID ProjectName Description CompanyName I would like to kindly ask for you support on this matter. Best regards!58Views1like1CommentUnity-SpaceSharing sample fails with shareLocalScene failed: FailureOperationFailed (-1006)
Hi, I am trying to use the Unity-SpaceSharing sample: https://github.com/oculus-samples/Unity-SpaceSharing I consistently get: shareLocalScene failed: FailureOperationFailed (-1006) I have already checked the usual setup items. The app is in the Alpha release channel, the App ID is correct, MQDH/device setup looks correct, and spatial data sharing is enabled. What I’m seeing in the logs is: Repeated local anchor read failures with error -60001 Then shareSpatialEntity failed with GraphQLError code=2128008 A server message saying some anchors could not be found in the cloud by ID Also, Mesh upload through cloudAnchorService is not supported Two example anchor IDs mentioned in the failure are: ce6a45dd-d2bd-2115-e2d7-8ec57d8fcd58 9c4d1d9c-7949-392b-c39c-3ca9c3ee1547 I am calling the sample’s local scene-sharing flow from the MRUK room-sharing path, but I also tested a version where I manually built the anchor list from room anchors and child scene anchors. My questions are: Is FailureOperationFailed (-1006) usually caused by anchors not being uploaded or not being available in the cloud yet? Is there a known issue in the sample where sharing a manually collected anchor list can include unsupported scene or mesh anchors? Should the recommended approach be to use only room.ShareRoomAsync(groupId) or mruk.ShareRoomsAsync(mruk.Rooms, groupId) and avoid manual anchor collection? Does error -60001 indicate that the scene anchors need to be recreated or re-persisted before sharing? If helpful, I can also share the exact method I am using and a larger log snippet. Thanks.32Views0likes0CommentsMedia Studio only shows Quill upload – unable to upload 360 MP4 video
I created a Meta Quest Creator portfolio called Arnou Limits and completed identity verification. However, in Media Studio the Upload Media page only shows the Quill Uploader, and there is no option to upload 360/180 MP4 video. Even if I change the file type - Meta ingestion still won't accept my mp4 videos. Followed the correct 360 requirements and am only trying to test a 1 minuet video. Any help will be much appreciated56Views1like2CommentsQuest 3 Unity preview — persistent lag/low FPS via Air Link AND Link Cable
Hi everyone, I'm struggling with a very frustrating issue previewing my Unity Scene on my Meta Quest 3, and after a lot of troubleshooting I'm out of ideas. Hoping someone here has seen the same pattern. When I hit Play in Unity with the Quest 3 as the PC-VR headset, the preview is laggy, stutters heavily, and runs at a very low frame rate, sometimes so bad it's impossible to test anything. Sometimes, even the Quest Link menu is already very laggy. The strange part is that it's not consistent: - Sometimes the preview starts perfectly fine. - Then if the HMD goes inactive (I take it off while editing in Unity for a bit) and I put it back on, the lag comes back. - Sometimes it's bad from the very first Play. - Occasionally it just works for a whole session. What I've already ruled out / tried - Air Link / network: I initially thought it was bandwidth, but my WiFi is over 300 Mbps, and my PC is on 1 Gbps Ethernet to the router. Hard to see how that's the bottleneck. - **Link Cable:** Switching to a wired Link Cable makes **no difference** — same lag pattern. So it's not a wireless issue. - OculusDash.exe: I read that other Quest 3 Link users have had laggy performance caused by OculusDash.exe. Adding a firewall rule to block it sometimes fixes the lag. Then the problem comes back, and toggling the rule on/off sometimes helps again. Not reliable. - Meta Horizon Link app: Keeping the Meta Horizon Link desktop app open and clicking on the currently active device sometimes resolves the lag. Again — sometimes, not always. - Audio bug (bonus): Even when the preview is running fine, the audio output keeps switching on its own between HMD speakers and PC speakers, without me selecting that. Happens mid-session. - Meta XR All-in-One SDK / Simulator: I tried installing it so I could use the XR Simulator and bypass the HMD preview, but it caused compilation errors in my Unity project, so I had to remove it completely. I'm currently only able to preview through the HMD directly. - PC requirements: I've verified my PC meets all the Meta PC VR minimum/recommended specs (specs below). Environment - Unity 6.3 LTS (6000.3.5f2) - Meta Quest 3, latest firmware - Meta Quest Link / Meta Horizon Link PC app, latest version - Both Air Link and Link Cable tested — both show the issue My PC specs: - OS: Windows 11 Pro 64-bit (Build 26200) - CPU: AMD Ryzen 5 3600X (6 cores / 12 threads, 3.8 GHz base) - GPU: NVIDIA GeForce RTX 5060 (8 GB VRAM), driver 32.0.15.9186 - RAM: 16 GB DDR4 (2× 8 GB Crucial BLS8G4D240FSBK @ 2400 MHz) - Network: 1 Gbps Ethernet (Realtek PCIe GbE), WiFi 300+ Mbps - Also listed as a display adapter:"Meta Virtual Monitor" (driver 5.3.57.114) — installed by the Meta software I'd really appreciate any pointers! This is slowing down my iteration loop in Unity. Thanks!29Views0likes1CommentBusiness Verification stuck for 10+ days — blocking App Review submission
Hi everyone, I submitted my business verification for my app over 10 days ago and it's still showing "In Review" with no updates. The pending verification is blocking my App Review submission as I cannot complete the required API test calls for Instagram permissions until verification is approved. I've tried the bug reporter but was told individual cases can't be handled there. Has anyone found a way to escalate a stuck business verification? Any help appreciated. Thank you42Views1like1CommentGetting battery percentage for headset/controllers in Unity over Meta Link (Meta XR SDK)
Hi, I’m working with Unity + Meta XR SDK and using Meta Quest 3 via Meta Link (PC VR / OpenXR runtime). I would like to retrieve the battery percentage of the headset and controllers while running in PC VR mode (Link/Air Link). What I’ve tried: - SystemInfo.batteryLevel returns PC/laptop battery, not headset - OVRPlugin.batteryLevel marked as obsolete, and returns 0 when running via Link - OVRManager.batteryLevel same behavior as OVRPlugin However, the Meta Quest Link desktop and mobile app itself are able to display headset and controller battery information, so the data clearly exists in the system. Is there any supported way in Meta XR SDK / OpenXR / Oculus PC SDK to access: - Headset battery percentage - Controller battery level …while running in PC VR mode (Link/Air Link)? Or is this data intentionally not exposed to third-party applications on the SDK side? Any clarification from Meta or experienced XR developers will be appreciated. Thanks!18Views0likes0CommentsUpdated Meta Horizon Link app to 85.0.0.239.552 and now USB Link breaks within a min or so.
Everything was working fine for months but after updating to 85.0.0.239.552, my USB link is broken. After a min or so, the video craps out. Images below, video attached. This is not while playing games or dev'ing in Unreal or Unity. This is simply connecting my headset and going into PC link via USB-C cable. I simply go into PC link, wait about a min, and it craps out. After this happens, I can exit out of Link. When I disconnect and reconnect the USB cable, the headset registers the connect and pops up the USB debug window. But if I go to Quick Settings, the Link button says no PC is connected. Link functionality is broken. The ONLY way to reset Link is to restart the headset. Then I can go back into PC Link, wait a min or so, and then it craps out again. This has completely stopped all development on my project.279Views3likes5CommentsBusiness Verification Stuck "In Review" for 2 Months - Messenger Webhook Blocked
Hello, My business verification has been stuck "In Review" since January 21, 2026 — nearly 2 months with no approval, rejection, or any response. Details: - Business Manager: Mekitai - BM ID: 1227273869350982 - Country: Vietnam - Submitted: January 21, 2026 Impact: - Cannot start Access Verification (deadline 5/11/2026) - Messenger webhook not receiving messages from users outside Meta - No account violations or restrictions I have already tried: - Contacting Meta AI support chat (cannot escalate) - Creating a new app to trigger system refresh (no effect) Requesting urgent manual review escalation. Thank you.111Views0likes3CommentsAccept Button Stuck on Loading
Hey everyone! For 3 days now, I’ve been trying to accept an invite to an organisation, but the accept button is stuck on loading. I’ve tried switching devices, refreshing the page, restarting the device, declining the invite and getting sent a new one, and anything that came to mind. But nothing has worked. I tried accepting the exact same invite on my sister’s account, and it let her accept it straight away. Has anyone got any advice on how to fix this?46Views0likes0Comments