Detect Hand Tracking System gesture with OVRInput
Hi there, I'm making an app that uses Hand Tracking and I want the pause menu to appear when the user does a System Gesture with their no0n-dominant hand. In the docs it says that I should "poll Button.Start" which I have tried. This works with the touch controller but not hand tracking. Anyone have luck getting this system gesture to register? I'm posting some of my code below public UnityEvent onUse; void Update() { if (OVRInput.Get(Button.Start)) { Debug.Log("System Gesture"); onUse.Invoke(); } } Also here is the part of the documentation that talks about the system gestures Check System Gestures The system gesture is a reserved gesture that allows users to transition to the Oculus universal menu. This behavior occurs when users place their dominant hand up with an open palm towards the headset and then pinch with their index finger. When the users uses the non-dominant hand to perform the gesture, it triggers the Button.Start event. You can poll Button.Start to integrate any action for the button press event in your app logic. To detect the dominant hand, call the IsDominantHand property from OVRHand.cs and to check whether the user is performing a system gesture, call the IsSystemGestureInProgress property from OVRHand.cs. We recommend that if the IsSystemGestureInProgress property returns true , the app should provide visual feedback to the user, such as rendering the hand material with a different color or a highlight to indicate to the user that a system gesture is in progress. The app should also suspend any custom gesture processing when the user is in the process of performing a system gesture. This allows apps to avoid triggering a gesture-based event when the user is intending to transition to the Oculus universal menu.3.1KViews0likes2Comments