Forcing Orientation After Teleport
Hello, I'm building a Scene in Unity (2019.4), using Oculus Integration v23.1.0. I have a set of teleport destinations, and I'd like to customize the orientation of the user after teleporting to any of these points so they'll be facing a certain direction (relative to the destination) upon landing. I've tried using the various Teleport Orientation Handlers (360, Thumbstick Head Relative, Thumbstick Forward Facing, etc.) and have tried rotating the actual TeleportDestination objects (as well as the Orientation child objects under them), but still can't seem to ensure that the user faces where I want them to after teleporting. I'd appreciate any suggestions! I feel like this must be something simple that I'm missing. Thank you.707Views0likes0Commentsteleportation can't seems to work with OVR Player Controller and Character Controller
Hi2, I have a problem to get the OVR Player Controller and Character Controller to work with the Locomotion Controller. These are my setup. A normal setup where i follow the example I am able to get the player to move forward (with left Joystick). But I cannot teleport. But, I would like that the Player able to move forward as well as using the teleport function. Therefore, I added the Locomotion Controller script; which I realize it requires a Capsule collider and as well as Simple Capsule with stick movement. and connected both the LocomotionController script. However, comes a new problem. Whenever I teleport around, I always "fall off the ground". If I disable the "Capsule collider" component, I can move around without "fall off the ground" but cannot teleport. But, if i disable the "CharacterController" and "OVR Player Controller" scripts; i cannot move, but able to teleport without "falling off the ground". Can anyone be so kind to point me how to get the Player to have normal movement and teleport..? Thank you very much for your help. I really appreciate it.4KViews0likes5Comments