MQDH / Developer Dashboard - Server Error - API Error - No Tests Ran on Build
I am having a number of issues with Meta Quest Developer Hub and Developer Dashboard. For the past three days I have been unable to upload a build through MQDH due to a few different errors. I am using the latest version of MQDH. When uploading a build I either get an API_ERROR, ECONNRESET error, or PROCESSING_ERROR "please try again later". Looking at the logs it said server error, attempting to try again, and does this over and over. It doesnt seem to be an issue with my actual build, or manifest or anything that I am able to solve on my end. Have tried reinstalling MQDH or switching the adb file path to match unity. After repeated attempts failing through MQDH I decided to try using the OVR Platform Utility Tool. I was able to upload my .apk with an OBB file, though I received multiple server errors in the process. After about and hour and a half the upload process finally succeeded through the server errors and I am able to see my new build in developer dashboard inside a new release channel. My new issue is that the new build uploaded has not yet gone through the automated testing. I uploaded the build over 16 hours ago. Dashboard still says "No test runs were found to be associated with this build." Because of this I cant actually install and play this new build. And with both MQDH and Dashboard causing issues I am at a complete standstill on my project. Is there some sort of server issue on Metas side that is causing this? Any assistance is greatly appreciatted1.2KViews1like0CommentsBuild 'Malware Review Test Running' taking extremely long and keeps adding
Hi, I experience a problem with the 'Malware Review Test Running'. I'm working on my game and I've been uploading new builds. But the 'Malware Review Test' never finishes. It even adds a new test after a while. It's been so bad that 1 build that I've uploaded about 5 days ago still has tests running. To the point that I cannot even view the test status view of that build anymore because it gives an error saying: 'Please reduce the amount of data you're asking for, then retry your request' Is this a global problem? Or maybe a problem with my game specifically? I'm scheduling a release soon and this is blocking that at the moment. Thank you in advance!2.8KViews0likes3CommentsAre there adb commands to disable the proximity sensor?
I was working on full end to end testing and having our quest builds run on hardware as part of our CI/build process. The tests/apk won't run if the screen isn't on. I came up with the following solution as a workaround but this is more of a fun hack than a scalable solution. raspberry pi zero w w/ a servo attached to a cheap skull I found at target.5.3KViews1like2CommentsSupport for Nvidia RTX A5000
The company I work for has set up new standard PCs with Nvidia RTX A5000 graphics cards. We need to add this graphics card to the Oculus graphics card database, so we can use our programs in Oculus. Who can help us with this? How long can it take?1.1KViews1like0CommentsCould anyone help me on trying this app on Oculus Quest?
Hi to everyone, Our studio has developed an app for Oculus Rift S, it works like a charm. We would like to try it on Oculus Quest in order by new ones to bring them to our meetings with potencial customers. So, Can anyone help us on trying this app and tell us if it works properly? Here you are the app :) Thank you in advance. Nacho380Views0likes0CommentsHow to pass the TestSubmitFramesWhenNotVisible test - Tried All sorts
Hi guys, I'm stuck on the last test for my app, I've tried all sorts with no avail. All I want to do it turn off cameras, audio and frames being submitted when the menu button is pressed on the rift so it freezes the app. I've tried disabling cameras in a foreach loop, disabling the player gameobject, ovr controllers all sorts. I have a gameobject with a script attached to try and detect when the test will fire based on the HMD losing tracking. Here's where I'm currently at, any help would be greatly appreciated. using System.Collections; using System.Collections.Generic; using UnityEngine; public class HMDCheck : MonoBehaviour { public GameObject OVRCameraRig; private void Update() { if (!OVRManager.isHmdPresent) { OVRCameraRig.SetActive(false); Time.timeScale = 0f; } else { OVRCameraRig.SetActive(true); Time.timeScale = 1f; } } }833Views0likes0CommentsWhy "keys only"?
Hi, I've updated my app "Space Balls VR", and now it's fully integrated with Oculus Platform and Oculus Home. In the "build tests results" I can see it has passed the human review "Image test" OK, but I know there are more tests that are not there... Why? * Do I have to do anything else to publish the app in Oculus Home? Just wait? submit again? * When are the other tests executed? why I can't see them? I'm trying to publish to early access by the way. This is the submission build test result: Please, I need some advice, what's wrong in my case? Thanks, Jorge.559Views0likes0Comments