Not all materials visible when launching Oculus GO through UE4
When launching to Oculus Go through UE4, I noticed that a bunch of my materials where being replaced with the default material. All my materials are simple colors (just a base color). Below I have the in-editor view vs the Oculus GO view. Did anyone else experience this problem? Is there a fix? Thanks!596Views0likes0CommentsHow might you design your environments to look amazing with minimal texture filtering?
Texture filtering adds a lot to the image quality of a game. Unfortunately due to the bandwidth limitations of mobile GPUs, it's also a very costly feature due to requiring texture lookups, especially anisotropic filtering. What are the possible ways to optimize your game environments to avoid aliased or blurry textures while reducing or eliminating the need for costly texture filtering?474Views0likes0Comments