Right thumbstick only has one fixed speed in some games
Hi guys, I have noticed that the right thumbstick is not used properly by some games. It works like an arrow key on the keyboard, meaning it's either at 0% or 100% input, nothing in between, making precise turning awkward. I play while seated most of the time, so I use it a lot and it feels terrible. I have tried all the options, but "smooth turning" and "turning speed" is basically what most games offer. No setting fixed my problem. Some regular games have this problem ("After the Fall") and also PC "ports" that run on the Quest like Doom3Quest or RTCW. Most other games work just fine though, so is it an oversight by the devs or a software problem? Is there a way to make the thumbstick being recognized correctly? This would improve my Quest expericence by a lot. Cheers Tiger23Views0likes0CommentsObject placed above MRUK furniture "jumps" up/down when pushing right thumbstick
Context Unity + Meta XR Building Blocks. I'm building an AR app (Passthrough + MR Utility Kit). I show a world-space UI dialog above an MRUK table (Canvas in world space, RectTransform placed at the table center + slight lift to sit on the surface -> all via script). Symptom Whenever I push the right controller thumbstick downward, the dialog appears to "jump" ~0.5 m up, and pushing again makes it jump back down. This happened both on the device and in the Simulator. What it actually is It's not the dialog moving. Logging showed Camera.main.transform.position.y toggling between two values (1.047 <-> 1.547), while the dialog's world Y stayed constant.Solved56Views0likes1CommentExample of controller movement that's not teleportation?
Hey everyone. I've been playing around with the Meta All-In-One SDK, and after installing the samples I didn't see any locomotion examples aside from the teleportation one. Where can I find a typical movement one with the left thumbstick (forward, back, left strafe, right strafe) and the right thumbstick for snap turn? I've tried to use Blocks, hoping that it has a setup working out-of-the-box, but no luck there either. I'm coming from Unity's XR Toolkit which works great, but I wanted to see what Meta has put together. My main reason for switching over is for the Multimodal, using controllers and hands at the same time, which Unity's XR doesn't have. Thanks!1.2KViews0likes2CommentsDoes my warranty cover this?
So, I bought my Rift S last year, and recently the left thumbstick has been going backward for no reason, I have tried looking online for help but I couldn't find anything. Does my warranty cover this? Even if I don't do anything for a second, it will go backward, and no recently, my Left touch controller has been 6-10 feet underground, even though it is in my hand(This may be temporary, but I wanted to include it just in case it matters). It sucks that if I am player RecRoom or VRchat I will unexpectedly move backward. If you can, help me understand what to do to fix it, or tell me if my warranty covers this. Additional info: I look at my controller and it doesn't do it physically, I am positive that it is either the software in the Left Controller, or it is the headset receiving information wrong.727Views0likes1Commentproblems with hands not rotating around body - sampleframework
Hello, I am using the oculus sampleframework and trying to make the distancegrab work properly. I added the "startscene" and the "distancegrab" to my project. The first time I loaded the project "distancegrab". I noticed that when pressing up on the thumbstick looking forward character would move forward nut when looking backwards and pressing the thumbstick up my character would move backwards. very strange. After playing around, I finally was able to get my character to move in the right direction no matter where I looked. To do that I simply checked the "HMD rotates y" in OVRPlayerController and voila, everything was good. But now when I move my hands they dont rotate around my body anymore. There seems to be an offset and I can't figure out how to fix that. Any help would be greatly appreciated449Views0likes0Comments