Object placed above MRUK furniture "jumps" up/down when pushing right thumbstick
Context Unity + Meta XR Building Blocks. I'm building an AR app (Passthrough + MR Utility Kit). I show a world-space UI dialog above an MRUK table (Canvas in world space, RectTransform placed at the table center + slight lift to sit on the surface -> all via script). Symptom Whenever I push the right controller thumbstick downward, the dialog appears to "jump" ~0.5 m up, and pushing again makes it jump back down. This happened both on the device and in the Simulator. What it actually is It's not the dialog moving. Logging showed Camera.main.transform.position.y toggling between two values (1.047 <-> 1.547), while the dialog's world Y stayed constant.Solved50Views0likes1CommentExample of controller movement that's not teleportation?
Hey everyone. I've been playing around with the Meta All-In-One SDK, and after installing the samples I didn't see any locomotion examples aside from the teleportation one. Where can I find a typical movement one with the left thumbstick (forward, back, left strafe, right strafe) and the right thumbstick for snap turn? I've tried to use Blocks, hoping that it has a setup working out-of-the-box, but no luck there either. I'm coming from Unity's XR Toolkit which works great, but I wanted to see what Meta has put together. My main reason for switching over is for the Multimodal, using controllers and hands at the same time, which Unity's XR doesn't have. Thanks!1.1KViews0likes2Comments