Developement Metaverse Controllers
I have developed a metaverse controller that simultaneously controls spatial computing devices like Quest and is compatible with controllers of all platforms, available in two types: portable and board. It features an innovative input method where touch confirms finger position and press executes functions, adapting virtual interfaces according to program requirements. With accuracy, versatility, and scalability, along with ergonomic design minimizing body movement, it will be the cornerstone of metaverse expansion, offering developers high productivity in virtual environments and users diverse content across platforms. Please email me at woogle554@naver.com, and I will send you the introduction video of the metaverse controller and two related patents. Woo Yeol Jung384Views0likes0CommentsWhy Does My Touch Controller Script Not Work in the Quest?
I use Unity and created a C sharp script to control first person camera movement using the Oculus Touch controllers. It works fine in my Rift (Unity and exe builds) but doesn't work in a scene I sideloaded into my Quest. It works in the Unity project from which I made the Android build for the Quest, but not in the Quest. It doesn't look like Oculus has changed the Touch input mapping (Button.One is still Button.One, etc.). Can anyone explain what's going on?1.6KViews0likes6Comments