Quest Pro controllers constantly fail to track
my Quest Pro controllers just will not track reliably, theyll be backwards and upside down more often than not, and trying to turn them off and back on again doesnt even work because they either go right back to just being as useless as before, or they just wont turn back on again. At this point my Quest Pro may as well be a paper weight it useless134Views1like5CommentsFrequent micro stuttering in Meta Quest 3
Hello, I've owned a Meta Quest 3 for a few days now. Since yesterday, I've noticed a "micro stuterring" problem that appears when I use the headset in standalone mode. This is the same problem described by pan.c.kaplanis and Renegade_R in this topic (see page 2 and following) : https://communityforums.atmeta.com/t5/VR-Experiences/Some-Quest-3-standalone-games-are-lagging-stuttering/td-p/1100483/highlight/true/page/2 Nevertheless, I'm making a new topic because the previous one was initially about Beat Saber (but it's been diverted to Home), and because the problem is marked "Solved" whereas it's not solved at all in my case. Problem description: In the Home application and standalone games, at certain moments, for example when I crouch or strafe from right to left, "micro stutters" appear. This is very visible on the Home application interface, but you can see it by looking at the background too. It's as if for a very short moment (1 frame) the position of the headset shifts, giving the impression that the image is hopping, before returning to its initial position. It happens very quickly, and the shift is not huge. Nevertheless, the repetition of the phenomenon makes it noticeable. The problem appears when I crouch or strafe to the sides. It doesn't appear every time I do these movements, but it happens regularly. I have the impression that micro stutters appear more often when I'm pointing at something with the controller, and/or when the boundary walls are displayed. The problem is extremely noticeable on nearby objects, but it also affects distant scenery. Unfortunately, when recording video, the problem simply doesn't appear, or appears too subtly. In any case, I'm not able to perceive it on video. I'm convinced that this problem wasn't present 3 days ago when I unpacked my helmet. I think it appeared with upgrade v59 as I found other reports of stuterring appearing at that time. I'm now on upgrade v60 but the problem persists. It's annoying because using the headset is generally smooth, but these micro stutters are so recurrent that they're ruining my life in Quest 3. Incidentally, I have the impression that the problem is also present in PCVR with the Link cable. I have the impression of seeing these micro stutters when I crouch in Half Life Alyx. But here I'm less sure, because I know that in PCVR, problems can come from many places. I really hope that an origin for this problem can be found, as all the posts I see on the net suggest that the problem appeared with update v59 and hasn't been fixed since. I can hardly use the headset at the moment, as this problem is really getting on my nerves.Solved20KViews1like22CommentsIssue with height and view
Using Oculus Quest 2 64 GB At some point my Quest changed viewpoint. Im noticed it While im looking at my Meta avatar my eyes located right in the neck instead of head, the UI always appears on the much higher than it should. So when i look forward the avatar looks slightly to the top. This causes height problems in games on Quest and on PCVR. In the guardian floor position is correct, but the position of the head is incorrect, Quest doesn't seem to understand where its located vertically properly. So it makes me clip through the floor in some games and causes issues with Full Body tracking. Tried to reset guardian, clearing history, clearing surroundings history and etc, manually adjust height in settings, even tried to make floor lower than it is IRL. Nothing helps. Tried to update to v78 and factory reset, doesn’t help either. Also cleaned the tracking cameras. Also tried to change tracking frequency from auto to 50hz and 60hz no effect at all. Playing in other rooms with different floor material wont help either. Is this a hardware issue? Should i stop trying to fix this and just buy new one?89Views1like4CommentsOculus Link Sync Issue with Quest 3: Video lag behind head movement
I've found a bug with the Oculus Link software using the official link cable and Quest 3. Every time I try to play some relatively demanding PCVR titles or enter some heavy worlds in VRChat, after the computer stutters for a few seconds for loading, the headset tracking and the streamed video feed go completely out of sync. The frame rate in the demanding scene after loading is high and smooth, but the video feed in the headset is a bit delayed relative to my head movement, resulting in an extremely nauseous experience. Even after I quit the demanding game and returned to Oculus Dash, the problem remains, and the video feed is still delayed. This bug can be reproduced consistently. Reconnecting the Oculus link briefly eliminates the problem, but the delay happens again when I try to load scenes. This makes the Oculus link unusable. Any solutions? PC spec: Dell G15 Laptop (i7-12700H, RTX3060, 16g RAM, Plugged in wall). Quest 3 connected via Thunderbolt portSolved22KViews9likes59CommentsMeta Quest 3 Grey screen after factory reset
HI Team, I have tracking lost issue and did factory reset from Headset as per the instructions given by Meta. But I can see only gray screen. The start-up guide is not coming up after multiple ons and offs, and i left the headset charging for 24 hours as well. It is really frustrating to have this kind of issues. I am not running a VR center and my business has been stopped due to this issue. Please let me know a quick remedy6.4KViews0likes30CommentsController drain battery & get hot & won’t update
Hi everybody, I just bought a brand new meta quest 3. The right controller drain battery extremely quick I have tested to put new batteries and after the same time (controller stored not in use) the right controller have obviously consumed much more battery the the left one. I continued the test with other batteries brand and the result remain same. One other noticeable thing is that the right controller have on its bottom an area that become way hotter that the left one. When finally powering up with a brand new battery, it says that the battery is low and it is unable to update. The controller is unusable, no button react and tracking just don’t work. Can someone help me to figure this out ? I have tried to factory reset the controller it but noting happened. I also tried to remove battery, unpair-repair but nothing changed. thanks for your help49Views0likes3CommentsAR image tracking
I'm developing a AR app with Three.js. I'm using the Quest 3 to project a 3D object in a room and you can walk around the object and interact with it a little. It would be so great if I could position and orient the object to a tracked image in the physical world. Then I could project the object easily in the middle of a round table and have multiple people wearing Quest 3 devices look at the same experience at the same time.55Views0likes3CommentsMeta quest tracking is acting weird and the screen is freaking out
Hello, I have a meta quest 3 and for some reaosn, last might I hopped on to play some yeeps, but for some reaosn it kept on doing this? (2 vids in yhe google drive link) https://drive.google.com/drive/folders/1fueYbUAw68zOgP9sx0lkyHXDL1_awLIP?usp=sharing Its basically what this guy has. https://communityforums.atmeta.com/discussions/OtherTroubleshooting/oculus-rift-s-issue-with-tracking-movement-of-headset-can-anyone-help/1340825 Can someone please help me?41Views0likes1CommentMeta Quest 3 Stuck In Boot Loop and In Locked State
First of all my headsets lock state says locked, I was just booting up my meta quest 3 to play some gorilla tag(like always) and I was able to boot up the hedseat but the hedseat wasnt tracking properly, i was able to boot up gorilla tag before my hedseat fully shut down, when i tried to boot it up again it started a boot loop. Tried to shut it down using the USB something screen(idk the full name) and forcefully shut it down, boot it up again after 5 minutes, still a bootloop, reset the headset a few more times, boot loop stopped but i still couldnt boot it up, left it there, it booted up, couldnt do anything cause my headset wasnt tracking anything and cameras were just not working, since i couldnt do anything i shut it down, boot loop started again and i currently have the headset shut down, what should i do?5.5KViews0likes21CommentsController(s) failed 3x in month. Now the right has solid purple lights.
I am sooooooooooo tired of not being able to use my $500 quest 3 because of these controllers constantly failing. the purple lights is new. The first two times, there was no explanation. Meta support is useless. Meta again wants me to send back the right controller, and the process takes a month. I basically have not been able to use it more than a few days after the first fail of left. Meta keeps sending refurbished, won't address rhe firmware or bigger issue, and my warranty runs out soon, which means buying new controllers every week? Seriously? I have done everything but a factory reset of headset because 1. It's a pain to set back up, and 2. I have a feeling it won't work anyway based on what I read. I put in fresh batteries and it either says it is dead or 70% which makes absolutely no sense. why does this keep happening and is there a potential fix?29Views0likes0Comments