Developer Controls for Try Before You Buy
In regards to this feature: https://developer.oculus.com/resources/try-before-you-buy/ I'm curious about a few things: Can we tell from inside the game whether a user is in a trial period or has purchased the full game? We're developing in Unreal. What happens to the player when the timer expires? Are they immediately kicked out of the game, or do we have the ability to gracefully handle it? For example, if they're in a multiplayer game session, can we let them finish it before kicking them out?509Views1like0Comments