Oculus Link Infinite Loading?
I've been using Quest + Link almost since release and it has been working just fine but now all of a sudden it has stopped working. It says on the oculus client that my Quest is active and ready to go. I put on the headset and enable oculus link. When I do that my screen goes black and then I'm stuck on an infinite loading screen. All I can see are the three moving dots and nothing else. I've tried reinstalling, repairing and restarting the oculus software but nothing has worked. Any help would be greatSolved229KViews15likes38CommentsQuest 3 controller pairs but not working at all
right quest 3 controller paired and tracking, but no inputs work. Controller moves around when viewed through headset. but if you pull the trigger, grip , thumbstick, a, b, or meta button. they don't work, or move like there even getting a signal when viewed through headset. Left hand is fine. Charged every thing up, left batteries out over night, paired controllers through app. tried factory reset but cant continue since it wants me to press the meta button on the right controller and it wont do itSolved135KViews4likes53CommentsADB Driver Not Downloading Correctly
Hello, I apologize if this is a duplicate. Basically, when I go to install the drivers on my computer, the folder comes through but the zip file does not so I am unable to extract and install. It just shows a standard folder titled oculus-go-adb-driver-2.0 but again the zip is not underneath as I have seen pictured in many tutorials. Any help here is greatly appreciated thank you. EDIT: Additional details. I am using Google Chrome (fully updated), Windows 10, Lenovo ThinkPad, and Windows Defender.643Views1like0CommentsOculusPlatformSettings ERROR (does not appear in Inspector tab on Unity and more...)
Hello! I'm attempting to set up the Quest with Unity, and next I'm supposed go Oculus (tab) > Platform > Edit Settings and then edit the settings on the OculusPlatformSettings (which should show up in the Inspector tab). However, 1. instead of Oculus > Platform > Edit Settings, it only shows Oculus > Tools > Use Required Project Settings/OVR Performance Lint Tool/....Oculus Platform Tool...etc. 2. When I search up the OculusPlatformSettings asset file and click on it, it says (in the inspector tab) "The associated script can not be loaded. Please fix any compile errors and assign a valid script." Apparently it shows the same for ONSPSettings and OvrAvatarSettings asset files. Keep in mind that I didn't touch any of these scripts at all. I've searched for solutions and tried out solutions for days, and nothing worked. Should I just use the Oculus Platorm Tool and add in my App ID and Token there (and then press Upload) instead of the OculusPlatformSettings (is it basically the same thing)? Help would be GREATLY appreciated.919Views1like0CommentsRayban Wayfarer Glasses Gen 2 Audio auto adjusting
Just got my gen 2 Rayban Wayfarer Glasses and the audio keeps auto adjusting on its own and changing songs randomly. I have adaptive audio turned off but it keeps adjusting and changing songs on its own. Does anyone know why it would do this?253Views1like3CommentsScreen tearing starting suddenly when connected to pc via link cable (Quest 3S)
Been playing Into the Radius 2, and I've been having to play via the (Meta) link cable as using a wireless connection is another problem in of itself. I'll be playing the game and without warning I'll just get the most ridiculous screen tearing, I'm talking horizontal, pixelated square lines that fluctuate and change position, cutting off vision while straining my eyes. When its really bad a whole portion of the screen will become pixelated, imagine the kinda lines you got on the old block TVs from back in the day, but horizontal. It stops the moment I stop streaming, which is fine if I want to play a game natively on the Oculus, but the vast majority of my games are on Steam, and so it's basically making the headset useless for me, as I can't actually play any of the games I want. I've checked the cable, it's absolutely fine and a cable test told me it's working as it should, my PC is more than capable of running these games (and was doing so without issue until the last couple days), going into passthrough and back does not work, and all my drivers and app versions are all up to date. At this point I feel like I have tried every single thing I can, and I have trawled through so many forums and websites but nothing has worked.377Views1like5CommentsFIXED: Quest 3 Locked After Setting Password Instead of PIN - NO Reset Needed
Problem: I accidentally set a password (e.g., "Meta Quest") using the hidden Android settings on my Meta Quest 3. After that, the headset asked for a PIN, not a password -- and there was no way to type letters. It looked like a factory reset was the only way out. Solution (No Factory Reset!): You can unlock your Quest and reset the passcode using the Meta Quest mobile app, even if the headset is stuck at the PIN screen. Step-by-Step: 1. Open the Meta Quest app on your phone (Android or iPhone). 2. Make sure the app is connected to your locked Quest headset. 3. Tap Menu > Devices > Headset Settings. 4. Scroll to the bottom and tap Passcode. 5. The app will prompt you to enter a PIN -- but it only shows a number pad, so you can't type your password here... yet. Workaround: 6. In another app on your phone (like Chrome, Notes, etc.), type your actual password -- for example: Meta Quest 7. Copy the password to your clipboard. 8. Go back to the Meta Quest app's PIN entry screen. 9. Paste your full password into the PIN textbox (yes, even though it shows a number pad). 10. Hit Enter -- your Quest will immediately unlock, and you can now set a proper 4-digit PIN. 100 percent working on Meta Quest 3. No factory reset needed. No debug mode. No PC. Just the Meta app plus this trick. Hope this helps others!1.9KViews1like5CommentsLogHMD: Error: Failed to load a depth texture frame description for the left eye.
My packaged Unreal build for the Quest 3 will not start and stays at the Unreal Editor splash screen. I dumped the log and saw the title of this post dozens and dozens of times in said log file: [2024.08.03-01.35.34:788][399]LogHMD: Error: Failed to load a depth texture frame description for the left eye. [2024.08.03-01.35.34:790][399]LogShaderLibrary: Warning: Spent 4.39 ms in a blocking wait for shader preload, NumRefs: 2, FramePreloadStarted: 2686, CurrentFrame: 2686 [2024.08.03-01.35.34:803][400]LogHMD: Error: Failed to load a depth texture frame description for the left eye. [2024.08.03-01.35.34:846][401]LogHMD: Error: Failed to load a depth texture frame description for the left eye. [2024.08.03-01.35.34:846][401]LogSVRLoadScreen: Display: BlockTick delta: 0.11 seconds. Current elapsed load screen time: 4.35 [2024.08.03-01.35.34:858][401]LogHMD: Error: Failed to load a depth texture frame description for the left eye. [2024.08.03-01.35.34:864][401]LogHMD: Error: Failed to load a depth texture frame description for the left eye. [2024.08.03-01.35.34:881][404]LogHMD: Error: Failed to load a depth texture frame description for the left eye. [2024.08.03-01.35.34:881][404]LogHMD: Error: Failed to load a depth texture frame description for the left eye. ...and on and on. The error seems to be linked to a custom node that uses the return ResolvedView.StereoPassIndex; command in order to adjust an effect per-eye. When I remove the node, the game starts properly. Everything runs fine in PIE, no troubles at all. I've never run into this error before on other projects, yet this particular one is plagued by it. What could the problem be?805Views1like1Comment