Merge Foxes @ Fox Flats
*updates weekly* Merge Foxes is a fast-paced, mobile-first Move & Merge game. Players combine matching foxes to level up, earn in-game currency, unlock new fox types, and progress through timed rounds that increase in difficulty. The game features: Custom scripted UI leaderboard XP + money progression system Unlockable foxes with unique merge conditions Round-based challenges with increasing difficulty Risk/reward mechanics (fire tiles, combo streak bonuses, disco events, etc.) Built-in pause + directions for new players This project was built to deepen my understanding of mobile UI systems and TypeScript scripting. I remixed a base world to study structure, then rebuilt and expanded it with my own scripts, systems, and progression mechanics. Currently testing balance, UI margins, and merge difficulty scaling before full release. Feedback is welcome! Link to World: https://horizon.meta.com/world/889073964004774/?hwsh=TI3U6zapaE94Views2likes0CommentsSeasonal Updates
https://horizon.meta.com/world/10241323577005469 I spent this whole week implementing a seasonal quest system for the 1st time. I will love you forever if you jump in to test it 💘 If you're curious how I implemented anything just ask. I'm down to screen-share the scripting under the hood. And if you manage to break it let me know lol73Views0likes2CommentsCar Obby Tower
Been working on an obby tower using car. Programmed custom car physics for this but also for my future games The car physics allows drifting, suspension, driving around loops and walls This can really be used for anything from this to kart racing, krash kart, bumper car, tanks, hovercrafts etc. It also kinda supports server simulation to allow player cars to bump onto eachother and react properly. I'm gonna release the obby game soon. Here are some screenshots25Views0likes1Comment⚔️ Spell Sword
Finally finished this project with this original combat mechanic designed as a mobile only game! It's a fantasy adventure turn-based RPG where you spell words to attack the enemy. Clear each floor to earn XP, more health, and of course LOOT! The game starts out easy while you familiarize yourself with the mechanic. Then you start earning armor and weapons to take on higher floors. Use potions to recover HP, and scrolls to summon up to 2 extra letters at a time. This progression system was by design made to be addictive and challenging tracking 4,700+ data points and a custom word engine using JSON files for precise adjustments to difficulty for the 3 player archetypes: casual gamer, the dedicated gamer who put in their time, and those gamers who choose to pay-to-win. Custom leaderboards use World Persistent Variables which allowed me not to track just scores, but also what words earned them their ranking (after filtering out 500 words to stay appropriate to general audiences). Please try it out and vote for the project on Devpost39Views0likes1CommentPlay With Fire - Remix World (Beginner friendly)
Hey! My name is Mitch and I've been creating on horizon worlds since spring this year. For the Remix competition I made 'Play With Fire' as a starter world for newbies to have the opportunity to poke around with a super basic setup. How to try out: Open the world page >> https://horizon.meta.com/world/10240724405186548, Click 'Remix' from the dropdown, The world will instantly appear at the top of the Desktop Editor homepage for you. If you have 2 mins, please take a look, and let me know what you think. Your feedback here would mean the world to me. Thanks! MoneyMitch26 ___ P.S. Anyone curious how I built it, here's a walkthrough tutorial: https://www.youtube.com/watch?v=9PL_KJymG0k38Views1like0CommentsPlayer Emoji System
Your plug-and-play solution for player communication! Bring your world to life with the Player Emoji System, a powerful and intuitive asset for player communication. Designed for creators, this plug-and-play solution is incredibly easy to set up via a single controller script, yet offers deep customization. You can add your own images, define unique emoji categories, create custom UI themes to match your world's style, and even enable a persistent data system. Persistent data unlocks a personalized "Favourites" category that automatically sorts a player's most-used emojis, and a full preferences panel where they can save their chosen theme, animation settings, and more. This makes expression fast, fun, and unique to every player. 👐💝 All emojis used in the asset were designed by OpenMoji; the open-source emoji and icon project. License: CC BY-SA 4.0 💝👐 https://openmoji.org/ https://creativecommons.org/licenses/by-sa/4.0/# ✨ Features 📍 Easy Setup - Drag, drop, and configure. Get expressive emojis in your world in minutes with a centralized server controller. ⚙️ Fully Customizable - Create your own categories and UI themes. Control everything from colors and sizes to cool-downs. ⭐ Persistent Data - Enable saving player's most used Emojis into a "Favourites" tab, also allows saving player preferences for theme and animations. 🚀 Set up Guide To see the full list of properties and values, check the asset documentation: Documentation Google Doc. https://docs.google.com/document/d/1NCaYFVz-cHDMGhu7O0wnrUKzpIUTQXcQvFk-74XPNyc Emoji Controller This is the brain of the asset. All primary configuration happens on the Emoji_Controller script. Drag the "Player Emoji System asset" (aka EmojiController) into your world from the Asset Library. Find the Emoji_Controller script component on the EmojiController object. Configure the script's properties. The controller has default settings, you are free to use as-is with no configuration! The rest of the steps are optional but allow you to deeply customize the asset for your world. (Optional) Enabling Save Data Enable this to activate the "Favourites" category and save player preferences between sessions. Save Data is disabled by default, you must create the variable group and enable it in the EmojiController. Create a new Persistent Variable Group named Emoji. Create 2 Variables named Data and Prefs with the object type. Select the EmojiController & locate the Emoji_Controller script component. Ensure the saveDataEnabled, saveIntervalSeconds, and prefsEnabled properties are configured. (Optional) Creating UI Themes Customize the look and feel of the emoji selector panel. You can edit the existing ones or create as many as you want, players can choose the theme in their preferences! The asset includes default themes to use. Expand the EmojiController object to view child objects. Duplicate & Select one of the Theme-... objects. Change the Name property and configure your custom theme. (Optional) Set the default theme property on the EmojiController to your new theme with the theme Name property. (Optional) Defining Emoji Categories Add any image in the existing, or your own, categories! The asset includes default categories and emojis to use. Expand the EmojiController object to view child objects. Duplicate & Select one of the Category-... objects. Change the name and add your own image assets.46Views0likes1CommentPTSD World for Veterans - AI Assist not working
I am trying to build a world for Veterans to discuss issues, but when I use the AI Assist on the desktop Horizon world, it says it is building and runs the scripts, but it doesn't create anything, and it stays in the issue rendering the world. How do I get some help?17Views1like0CommentsDuck Duck Doom!
I've been working on a fun little game as my first project with typescript. Players try to be the last alive while a giant flaming rubber duck chases down victims. I'd love some feedback while I work on fleshing out some concepts and polish up the game! You can try it here: https://hz.me/w/649111597767559?hwsh=gQTQ9JPP0T312Views9likes3CommentsFind the Snowflake ❄️ 2D Mobile Game
Hi everyone, I wanted to share my latest project called: Find the Snowflake ❄️ This time I wanted to try something completely different than my other 3D worlds where you walk around and interact with the world and create a 2D Mobile only game. In "Find the Snowflake" the goal is to find the hidden object in each world before the time runs out. Each world consist of 30 levels and the difficulty increases as you progress. I've designed all the vector graphics in Inkscape and used primarily CustomUI gizmo's to create the game and display the images. It felt a bit weird making a flat 2D game with an advanced 3D editor made for high tech Virtual Reality worlds, but it was a fun project and good learning experiences. If it becomes popular I plan on adding free holiday and season themed world packs. Search on the Meta Horizon app for "Find the Snowflake" and give it a try, a like and if you have any questions let me know.222Views3likes2Comments