Is it possible to use Oculus SDK with a game published on steam?
Hi, I've developed a game with Unity3D that uses oculus sdk to perform entitlement check. My game also uses oculus sdk's social and matchmaking api. I've successfuly published my game on oculus store and now I would like to publish it on steam, so i've send the build that passed on oculus store to the steam team so they can review it. The review result says they can't test it any further because the entitlement check fails. So is it possible to use Oculus SDK with a game published on steam?1.5KViews0likes3CommentsAnyone having issues with OVRScreenFade.cs and Unity 5.4?
Hey All, Are any developers having issues with the ovrscreenfade.cs and the latest unity beta 5.4b24? It seems that the screen only fades the very first time in my first scene, after that fading out or fading new scenes don't work? Also, I had to change the corner positions on the quad to even see it as the (0,0), (1,0), (1,1), (0,1) coords appeared as a small square in the middle of the screen, should this be happening? Cheers, ColtonSolved1.6KViews0likes5Comments