QUEST : when lauching get error : Private/StaticMeshRender.cpp] [Line: 797] Ideas?
Hello VR mates, Thanks to the community and the tutorials, I finished a first VR project but when launching with editor on the Oculus Quest it I got this error report : [File D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp] [Line: 797] I found very few post on internet about this. Some say it comes it come from the NavMesh and others suggest to create a new project and then re-import all the Uassets back into the new project Of course, I will try this and find a solution that I will post here, but I was wondering if any of you encountered this error and found a solution or have an idea to share. That would be nice :-)763Views0likes2CommentsSharing UE4 Packages (non profit)
Hi, there Dear Oculus Quest World, Can I share My UE4 Packaged Build on my friend's Quest? I have managed to launch my test Unreal project on my quest, but I want my friend to test it on hers, is it possible? Or do I need to upload it to a store and get it signed and everything? Is it as easy as drag and drop? Their headset is in the developer mode as well and Unkwon sources is enabled! Basically do I have to publish it to the store and get it reviewed in order for my friend to see it on her Quest? apologize I should have posted this as a question not discussion! Really be psyched if this works, Thanks in advance.579Views0likes1Comment