Meta Quest 3, UE5.2 Oculus: Which versions Android SDK/NDK, build tools, command-line tools, cmake?
Does anyone have documentation on correct versions to use when deploying from Unreal Engine 5.2 Oculus branch to Meta Quest 3 for the Android SDK, Android NDK, Android Build-Tools, Android Command-Line tools and cmake? What about Unreal-specific settings? Anything I should know there too? Any help is appreciated, thanks in advance.Solved14KViews1like9CommentsLow FPS when viewing a mesh or particle from far away
I've been having this problem with my Quest 2 game where the framerate drops significantly when looking at a mesh from far away. The meshes don't even have that many vertices, about 200 at most, and viewing them up-close is fine too. The same thing happens for particles when viewing them from a distance, up close they're fine but as soon as you get far enough away, the framerate drops significantly. I know rendering really small triangles can have an impact on performance but the drop seems way too significant to be normal. I'm using Unreal Engine 5, is there anything I can do to improve my game's performance?738Views0likes0Comments