The device disconnects while using passthrough in the PC app.
Device : Oculus quest pro Unity version : 2021.3.26f1 Using the Oculus Intergration(54.1) plugin supported by meta in the asset store. Built an .exe file targeting Windows. On PC, Oculus is linked to Oculus software and C-type cables. This app has 5 to 20 minutes of playtime, and as long as 2 to 3 hours of wait after play. And I've always had Pass through enabled, including wait times. I blocked Oculus from going into sleep mode during the wait time. It worked well for a month or two without any problems, but now the link with Oculus is disconnected after 5 to 30 minutes of running the app. I found a log called 'Server Closed Connection' in OculusClientError and tried the contents of the forum below, but the problem was not resolved. (https://communityforums.atmeta.com/t5/Get-Help/Server-Closed-Connection-Error-can-only-play-for-5-minutes/m-p/702413/highlight/true) Please let me know the cause of the problem or how to solve it.1.3KViews0likes1Comment