Implement Multiple Hand Grab Pose Options for the Same Object in Meta XR SDK
Hi folks, I'm new to XR development and currently working on creating a grabbable object that responds to different hand grab poses depending on the player's holding rotation. I'm struggling to find any documentation or resources on how to achieve this, and I'm a bit stuck at the moment. If anyone has experience with this or can point me in the right direction, I would really appreciate your help! Thanks in advance! Ofir917Views0likes1CommentUpgrade Meta SDK version with a lot of conflicts
Hi all, Since ~2020, I've been using the Meta (Oculus) SDK tool to create a Virtual Experience on Unity. But recently I had a very frustrating experience. In my development process, I faced some deprecated features which are replaced by another, that didn't work. (E.g. "Throw when ungrab" feature from the Grabbable component) I decided to upgrade my package from the 66 version to the 68. Now I have a lot of errors and warnings. My app doesn't function at all. Why don't you leave some components with the "Deprecated", or "Legacy" tag, and suggest what is better to use instead? I even can't use your own prefab "OVRInteractionComperhensive", as it has broken scripts. Also, the documentation is deprecated, because it is related to the oldest version of SDK. Should I downgrade SDK back to 66? Or maybe someone faced with more nice solutions? Unity version: 2022.3.32f1 Thanks in advance and best regards.Solved1.2KViews0likes1Comment