Drift in new Unity 1.10 plugin?
Has anyone experienced sensor drift using the new 1.10 Oculus plugin in Unity? Just released a update to End Space using Unity 5.4.3p1 and Oculus Utilities 1.10, and some people have complained about drift being present since the update. Wonder if anyone else has reported this?819Views0likes3CommentsHow do you Make a Mirror in Unity so you can see your VR avatar?
I have/bought a system where you have a VR body. An avatar. I want to be able to see myself in mirrors. How do you make a mirror in Unity in a simple way? I saw a tutorial but it's quite complex and it doesn't work from all angles. Is there a MIRROR/GLASS material that actually works?Solved3.2KViews0likes1CommentOVRCameraRig unity 5.4 with utilities 1.7
Hi, Some questions about the OVRCameraRig. Question about the ovr camera rig in unity 5.4 with utilities 1.7. Am I correct that at this point its just an interface to the OculusPlugin and thus has no specific functionality beyond that? Are there any performance or other reasons I should/need to use it? Will it work alongside unity's integration of the vive? If I'm developing a multi-platform game would I need to disable it and enable a separate set of cameras? Thanks for any help -Matt812Views0likes2CommentsAnyone having issues with OVRScreenFade.cs and Unity 5.4?
Hey All, Are any developers having issues with the ovrscreenfade.cs and the latest unity beta 5.4b24? It seems that the screen only fades the very first time in my first scene, after that fading out or fading new scenes don't work? Also, I had to change the corner positions on the quad to even see it as the (0,0), (1,0), (1,1), (0,1) coords appeared as a small square in the middle of the screen, should this be happening? Cheers, ColtonSolved1.6KViews0likes5Comments