Passthrough camera data is not available on Quest 3 developing with Unity
Basically it is not possible to access the real time passthrough video from Quest 3 in Unity. Many devs among the internet think it is a crucial feature to be able to process to create incredible mixed reality apps with object recognition using machine learning. Nevertheless, it is not possible to access the real time video captured by quest 3 in unity. Here is a reddit post made by me where people are requesting this feature. Please, we need access to real time passthrough video in Unity or other engines.49KViews110likes109CommentsJob Simulator- Perception neuron
Good morning developers staff. I've some questions I would like to ask you. I've both Oculus Cv1 and Job Simulator software. I still have to buy Oculus touch: -I don't consider it a reliable hardware for Jacob Nielsen checklists-. I'm wondering if perception neuron would be better for hands tracking in Vr Job simulator. I've in fact saw that Job Simulator has been developed with Unity, compatible thing with Perception neuron, which has compatibility for Unity. Does someone knows if Perception should works with Job Simulator? I'm asking this cause Job Simulator staff said me, they don't supply support for -any- peripheral -at all-. They also said me that they provide support only for Official commercial technologies -Oculus Cv1, Oculus touch and Htc-Vive-. Does anyone could help me to understand if Job simulator and Perception would works together? what should be the reason of these answers? . In case they should works, could someone tell me the procedure steps to make them works together? Thank you again for the attention. Best regards. Nicolo' Zago27KViews0likes16Comments(Unity) OVRPlayerController- How to get OVRPlayerController to move with OVRCameraRig
I'm working off the standard OVRPlayerController, which has an OVRCameraRig as its child. This is a game where I need thumbstick locomotion (which the OVRPlayerControllerProvides), but I also need roomscale movement. In other words, I need to make sure that when the player moves physically, his in game avatar should also move. Currently whats happening is that when the player moves physically, the OVRcameraRig moves with him, but the parent OVRPlayerContoller does not move. This is an issue because I need my OVRPlayerController to move with my player at all times for proper collision tracking and targeting by Hostile AI. What is the best way to achieve this? Iv'e tried a few ways to make it work but wondering what the cleanest solution is. I'll also need hand tracking for this game. Perhaps I should simply use the AvatarSDK standard avatar and make it a child of a Character Controller for thumb stick movement? thanks for the help!21KViews1like11CommentsOVRHeadsetEmulator doesn't move the view in the Game panel
Hello, I would like to be able to emulate the headset while developing in Unity, so I don't have to build to a device whenever I want to test. However, the OVR Headset Emulator doesn't move the view in the Game panel during play mode. The values of Head Pose Relative Offset Rotation are changing in the script, but I can't move the camera around to look at different things or interact with the UI. I have tried using Unity 2018.2.7, 2018.2.2, and 2017.4.11, and Oculus Integration 1.29. Am I missing something? Has anyone else encountered this? Thank you kindly.17KViews3likes26CommentsAbout Meta XR Simulator not showing up
Hello everyone, has anyone tried Meta XR Simulator successfully? I am a unity beginner. Everything I did was according to the official documentation, and although the program does not report errors, it also does not give me the interface presented in its documentation. I updated Oculus Integration to v50.0 and it didn't help. Does anyone have the same problem as me? I look forward to your answer. Thank you! Documentation URL: Use Meta XR Simulator to Speed Up Unity OpenXR Development Iteration | Oculus DevelopersSolved16KViews3likes12CommentsProject Has Stopped on Oculus Quest
Unity 2019.1.2f1 and most recent Oculus SDK Oculus Quest fully updated. For some reason when building this project I get no errors at all and it runs perfect in the unity editor with good FPS and went through the Oculus Performance Lint Tool and the other tools. It installs on the headset just fine but once run, it loads up and then crashes stating: "IEP Framework has Stopped". ( IEP Framework is the project ) I included the logcat files from adb. I am not good at reading these and cannot figure out why it is doing this. When I remove everything from the scene except the LocalAvatarWithGrab, it still does the same. Any ideas?16KViews0likes4CommentsQuest doesn't appear in Unity's "Run Device" list anymore
Hi! I was able to select Quest just fine in Unity's Build Settings - Android - "Run Device" selection while being USB-connected (I have Developer Mode enabled on Quest etc.). Now however, Quest won't show up anymore in that list, even after restarting the PC, the Headset, as well as clicking Refresh on the list or changing to a different USB socket. (The USB connection itself works, as I can see the battery status change when plugging in.) What can I do? Thanks!16KViews0likes7CommentsError when loading in Oculus Utilities for Unity
Hi, When I load in the Oculus Utilities for Unity, I immediately have an error in one of the scripts which reads "Assets/Oculus/VR/Scripts/OVRPlugin.cs(2876,18): error CS0103: The name `OVRP_1_15_0' does not exist in the current context" How can I deal with this error? Is there a way to locate OVRP or is that no longer a part of the oculus utilities? Thank You!16KViews0likes33CommentsOculus Go ADB No Device Found
I cannot seem to get my Unity builds into the Go. I have followed every step listed here https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/ . Yet every time I go to build I keep getting the same warning "ADB - No Device Found - output" followed by several failed errors such as "Couldn't find Android device". Unfortunately I know very little about the ADB manager and everything I've come across online either goes over my head or I does not work. Any ideas on what I could do to fix the problem or any helpful, simple tutorials on the ADB would be greatly appreciated. I should note that attempting to build on the Gear VR is successful.15KViews1like7CommentsTesting without wearing headset?
Hi, I have a quest 2 headset and I'm learning to make a vr project in unity, but every time I make a change and want to test it I have to * put on the headset * and set up guardian boundaries again because it lost the guardian * and go back into oculus link * then take off the headset to click on the play button in unity * then put the headset back on * and then when I use Debug.Log to print debug messages to help me test and debug I have to take the headset off again to see the log messages in unity. Is it possible to do a large portion of my development and testing without putting the headset on my head, just having it connected? Does every developer who is developing vr projects have the same issue? Has anyone figured workarounds for these issues? I can't imagine I'm the only person this is an issue for, or am I doing it wrong? thank you!Solved14KViews2likes11Comments