Oculus integration via Package Manager?
Hi. Are there any plans for supplying Unity Oculus integration via Package Manager instead of the Asset Store? This would have many advantages - like a lot more straight forward way to update/manage the package and the fact that the package manager packages are not stored under the Assets folder and therefore do not clutter your project and version control.1.4KViews1like4CommentsCamera rotatino in OVRCameraRig
Hello, At first I worked in Unity 5.3.5p6 and plugin worked properly. But after I imported the project in Unity 5.5.1f1 I got a problem with cameras. Center Eyes wrong per gram VR devices. In unity of all working properly. I have not changed anything in the hierarchy, and a script I added screenshots 1) In Unity 2) In device802Views0likes3CommentsMultiple files missing in the 1.3.0 Unity Utilities package
Hey Guys, I would just like to give a heads up that some files missing from the UnityPackage in the last download. As I downloaded 1.3.0-beta to check if one missing file was there, I noticed that actually three files were missing. This is the full list (these are in 1.3.0-beta but not in 1.3.0): OVR/Moonlight/Scripts/OVRVolumeControl.cs OVR/Moonlight/Scripts/Utils/OVRInputControls.cs OVR/Scripts/Utils/OVRGamepadController.cs I'm not sure if the 2nd and 3rd file are meant to be left out, but it looks like the Volume Control has been left out by accident. I've crawled internet a bit to see where to report this but it seemed this was the most suitable place. Hopefully this will reach Oculus sooner or later and will be fixed! Cheers.1.1KViews0likes2Comments